コード例 #1
0
        public override void OnExecute()
        {
            base.OnExecute();
            if (m_type == 0)
            {
                GUIFrame      frame   = GuidNewModule.Instance.GetFrameByResName(frameName);
                Transform     tran    = frame.FrameRootTransform.Find(itemName);
                RectTransform srcRect = tran.GetComponent <RectTransform>();
                Vector2[]     cornPos = GuidTools.getCornPos(srcRect, this.lessPixel);

                GUIFrame  frameGuid = GuidNewModule.Instance.GetFrameByResName(UIDefine.UI_GUID);
                Transform maskRoot  = frameGuid.FrameRootTransform.Find("guid/mask");

                leftBottomPos = maskRoot.InverseTransformPoint(cornPos[0]);
                rightTopPos   = maskRoot.InverseTransformPoint(cornPos[2]);
            }
            else
            {
                Vector4 rectInfo = GameEvents.UI_Guid_Event.OnGetCurrentMaskInfo(1);
                leftBottomPos = Vector2.left * rectInfo.x + Vector2.up * rectInfo.y;
                rightTopPos   = Vector2.left * rectInfo.z + Vector2.up * rectInfo.w;
            }
            Vector2 centerPos = new Vector2((leftBottomPos.x + rightTopPos.x) / 2f, (leftBottomPos.y + rightTopPos.y) / 2f);

            minPos.x = centerPos.x - Screen.width;
            minPos.y = centerPos.y - Screen.height;

            maxPos.x = centerPos.x + Screen.width;
            maxPos.y = centerPos.y + Screen.height;

            GuidNewModule.Instance.PushFunction(this);
        }
コード例 #2
0
        public override void OnExecute()
        {
            base.OnExecute();
            List <Vector2[]> maskPos = new List <Vector2[]>();

            for (int i = 0; i < frameName.Length; i++)
            {
                GUIFrame frame = GuidNewModule.Instance.GetFrameByResName(frameName[i]);
                if (frame == null)
                {
                    continue;
                }
                Transform tran = frame.FrameRootTransform.Find(itemName[i]);
                if (tran == null)
                {
                    Debug.LogError("guid mask itemName error  " + itemName[i]);
                    continue;
                }
                RectTransform srcRect = tran.GetComponent <RectTransform>();
                Vector2[]     cornPos = GuidTools.getCornPos(srcRect, lessPixel[i]);
                maskPos.Add(cornPos);
            }
            GameEvents.UI_Guid_Event.OnShowMask.SafeInvoke(maskPos, emptyType, MaskAnimType.ToOut, "", false);
            if (clickNum > 1)
            {
                GameEvents.UI_Guid_Event.OnMaskEnableClick.SafeInvoke(false);
            }
            GameEvents.UI_Guid_Event.OnMaskClick += OnMaskClick;
        }
コード例 #3
0
        public override void OnLoadRes()
        {
            base.OnLoadRes();

            GUIFrame frame = GuidNewModule.Instance.GetFrameByResName(frameName);

            if (frame == null)
            {
                return;
            }
            Transform tran = frame.FrameRootTransform.Find(itemName);

            if (tran == null)
            {
                return;
            }
            if (this.m_tick)
            {
                GuidNewModule.Instance.RemoveFunction(this);
            }
            //Vector4 m_tempVec = new Vector4(Screen);
            //GameEvents.UI_Guid_Event.OnReflashCircleMask.SafeInvoke(tempVec, 1);
            GameEvents.UI_Guid_Event.OnMaskClick += OnMaskClick;
            RectTransform srcRect = tran.GetComponent <RectTransform>();
            Action        act     = () => {
                if (this.m_isClearing)
                {
                    return;
                }
                Vector2[] cornPos = GuidTools.getCornPos(srcRect, this.lessPixel);
                GameEvents.UI_Guid_Event.OnShowMask.SafeInvoke(new List <Vector2[]> {
                    cornPos
                }, new List <MaskEmptyType> {
                    emptyType
                }, animType, eventName, isScene == 2);
                if (this.m_rotation >= 0)
                {
                    GUIFrame guidFrame = GuidNewModule.Instance.GetFrameByResName(UIDefine.UI_GUID);
                    if (guidFrame != null)
                    {
                        Vector2[] emptyPos = GuidNewTools.GetEmptyPos(cornPos, guidFrame.FrameRootTransform);
                        //Vector2 center = new Vector2((emptyPos[2].x + cornPos[0].x) / 2f, (cornPos[1].y + cornPos[0].y) / 2f);
                        GameEvents.UI_Guid_Event.OnLoadEffect.SafeInvoke(20000, "UI_xinshouyindao_shou.prefab", emptyPos[0], Vector2.one, m_rotation);
                    }
                }
            };

            if (srcRect.sizeDelta.x > 0)
            {
                if (this.delayTimeTT > 0)
                {
                    TimeModule.Instance.SetTimeout(act, this.delayTimeTT);
                }
                else
                {
                    act();
                }
            }
            else
            {
                TimeModule.Instance.SetTimeout(act, 0.8f);
                Debug.Log("mask time out === ");
            }
        }