public void SetTexture(GuiTextureType guiType) { _model.Texture = _textureDictionary[guiType]; }
public static Dictionary<string, Object> GetChangeTextureCommandArgs(GuiTextureType guiTextureType) { args = new Dictionary<string, Object>(); args.Add("TextureName", GuiTextureTypeUtil.GetStringFromType(guiTextureType)); return args; }
public void AddTexture(GuiTextureType guiType, string textureName) { _textureDictionary.Add(guiType, SingletonFactory.GetTextureManager().Get(textureName)); }