コード例 #1
0
        public GUIStyle createTextFieldStyle(int width, int height)
        {
            GUIStyle style = GuiStyles.getInstance().getBigButtonStyle(FontSize.Huge, (width * 1.2f) / height);

            style.fontSize          = (int)((float)(21 * Screen.height) / 1080f);
            style.fontStyle         = FontStyle.Bold;
            style.alignment         = TextAnchor.MiddleCenter;
            style.active.textColor  = Color.white;
            style.normal.textColor  = Color.white;
            style.hover.textColor   = Color.white;
            style.active.background = style.normal.background;
            style.hover.background  = style.normal.background;
            return(style);
        }
コード例 #2
0
        void OnEnable()
        {
            unityContext = serializedObject.targetObject as UnityContext;
            if (unityContext != null)
            {
                updateCycleCoroutine = unityContext.StartCoroutine(UpdateCicle());
            }
            groupNameStyle = new GUIStyle
            {
                //fontStyle = FontStyle.Bold
                wordWrap = true
            };
            wrapStyle = new GUIStyle
            {
                wordWrap = true
            };

            styles = Resources.Load <GuiStyles>("Styles");
        }