private void Render() { GraphicsContext.CullMode = CullMode.None; GraphicsContext.Clear(1.0f); SetFilterMode(); _modelRenderer.SetEffect(_effect); _modelRenderer.SelectedAnchor = _editor.FocusAnchor; _effect.Technique = _techniqueHandle; _effect.Begin(); _effect.BeginPass(0); _effect.SetMatrix("worldMat", Matrix.Identity); var wvpm = _viewMat * _projection; _effect.SetMatrix("worldViewProjMat", wvpm); _effect.CommitChanges(); _ray = BasicCamera.ScreenToWorldRay(GraphicsContext, MousePosition.X, MousePosition.Y); RenderModel(); _effect.SetMatrix("worldMat", Matrix.Identity); _effect.SetMatrix("worldViewProjMat", wvpm); _effect.CommitChanges(); GraphicsContext.World = Matrix.Identity; GraphicsContext.View = _viewMat; GraphicsContext.Projection = _projection; _modelRenderer.Wireframe = false; _coordinateMarkerRenderer.Render(_effect); _modelRenderer.FloorPlane(); _effect.EndPass(); _effect.End(); _guiRenderer.Render(_guiManager); _consoleRenderer.Render(); }
protected override void OnRender() { base.OnRender(); AlphaBlending(true); _guiRenderer.Render(_gui); _consoleRenderer.Render(); if (_gui.HoverWidget != null) { var widgetPosition = new Vector2(_mousePosition.X, _mousePosition.Y) - _gui.HoverWidget.GetAbsolutePosition(); var widgetName = _gui.HoverWidget.UniqueName; _font.DrawString("Screen: " + _mousePosition + " Widget[" + widgetName + "]:" + widgetPosition, 0, 0, Colours.Yellow); } else { _font.DrawString("Screen: " + _mousePosition, 0, 0, Colours.Yellow); } }
protected override void OnRenderFrame(FrameEventArgs e) { GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); _frameBuffer.Bind();//TODO GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); //gt.updateTimer(); //Console.WriteLine(gt.renderPartialTicks); DateTime now = DateTime.Now; _partialTicks = (float)MathHelper.Clamp((now - _updateTimer).TotalSeconds / TargetUpdatePeriod, 0, 1); if (_ticked) { _ticked = false; //Console.WriteLine(_partialTicks); _partialTicks %= 1f; } if ((now - _lastFpsDate).TotalMilliseconds >= 1000) { _fpsCounterLast = _fpsCounter; _fpsCounter = 0; _lastFpsDate = now; } RunGlTasks(); HandleMouseMovement(); Camera.UpdateViewMatrix(); //RENDER SCREEN if (World != null) { SkyboxRenderer?.Render(_partialTicks); WorldRenderer?.Render(World, _partialTicks); ParticleRenderer?.Render(_partialTicks); EntityRenderer?.Render(_partialTicks); } //render other gui if (Player != null) { GuiRenderer?.RenderCrosshair(); GuiRenderer?.RenderHUD(); } //render gui screen if (GuiScreen != null) { CursorVisible = true; GuiRenderer?.Render(GuiScreen); } if (_takeScreenshot) { _takeScreenshot = false; CaptureScreen(); } _frameBuffer.BindDefault(); _frameBuffer.CopyToScreen();//TODO SwapBuffers(); _fpsCounter++; //_spinner.SpinOnce(); }
public void Render(RenderBlock rb) { GuiRenderer.Clear(); MainWindow.Render(); GuiRenderer.Render(rb); }