public void initFilterList(string selectFilter) { GuiPopUpMenuCtrl SFXParameterFilter = this.FOT("SFXParameterFilter"); SimSet SFXParameterGroup = "SFXParameterGroup"; GuiPopUpMenuCtrl filterList = SFXParameterFilter; filterList.clear(); filterList.add("", 0); for (uint i = 0; i < SFXParameterGroup.getCount(); i++) { SimObject obj = SFXParameterGroup.getObject(i); if (!Util.isMemberOfClass(obj.getClassName(), "SFXParameter")) { continue; } for (int idx = 0; obj["categories[" + idx + "]"] != ""; idx++) { string category = obj["categories[" + idx + "]"]; if (filterList.findText(category) == -1) { filterList.add(category, filterList.size()); } } } // Sort the filters. filterList.sort(); filterList.setSelected(filterList.findText(selectFilter), false); }
public virtual void initGroupList() { GuiPopUpMenuCtrl groupList = findObjectByInternalName("groupList", true); int selected = 0; if (groupList.size() > 0) { selected = groupList.getSelected(); } groupList.clear(); SimGroup root = getRootGroup(); if (!root.isObject()) { return; } // Add all non-empty groups. scanGroup(root, groupList, 0); // Select initial group. if (selected != 0 && selected.AsString().isObject()) { groupList.setSelected(selected); } else { groupList.setSelected(root.getId()); } }
public void init(string guiName, string guiClass) { GuiEditorGui.GuiEditor GuiEditor = "GuiEditor"; GuiTextEditCtrl nameField = this.FOT("nameField"); nameField.setValue(guiName); // Initialize the class dropdown if we haven't already. GuiPopUpMenuCtrl classDropdown = this.FOT("classDropdown"); if (classDropdown.size() == 0) { string classes = Util.enumerateConsoleClassesByCategory("Gui"); int count = Util.getFieldCount(classes); for (int i = 0; i < count; i++) { string className = Util.getField(classes, i); if (GuiEditor.isFilteredClass(className) || !Util.isMemberOfClass(className, "GuiControl")) { continue; } classDropdown.add(className, 0); } classDropdown.sort(); } classDropdown.setText("GuiControl"); }
public void init(string ease, string callback) { GuiPopUpMenuCtrl directionList = this.FOT("directionList"); GuiPopUpMenuCtrl typeList = this.FOT("typeList"); // Initialize direction popup. if (directionList.size() == 0) { directionList.add("InOut", iGlobal["$Ease::InOut"]); directionList.add("In", iGlobal["$Ease::In"]); directionList.add("Out", iGlobal["$Ease::Out"]); } // Initialize type popup. if (typeList.size() == 0) { typeList.add("Linear", iGlobal["$Ease::Linear"]); typeList.add("Quadratic", iGlobal["$Ease::Quadratic"]); typeList.add("Cubic", iGlobal["$Ease::Cubic"]); typeList.add("Quartic", iGlobal["$Ease::Quartic"]); typeList.add("Quintic", iGlobal["$Ease::Quintic"]); typeList.add("Sinusoidal", iGlobal["$Ease::Sinusoidal"]); typeList.add("Exponential", iGlobal["$Ease::Exponential"]); typeList.add("Circular", iGlobal["$Ease::Circular"]); typeList.add("Elastic", iGlobal["$Ease::Elastic"]); typeList.add("Back", iGlobal["$Ease::Back"]); typeList.add("Bounce", iGlobal["$Ease::Bounce"]); } // Set the initial easing curve. this["oldEase"] = ease; this.setEase(ease); // Remember callback. this["callback"] = callback; }