/// <summary> /// @Author Troy, Edited by Steven /// </summary> /// <param name="mainScreen"></param> private void CreateMenuControls(Screen mainScreen) { //Logout Button. ButtonControl logoutButton = GuiHelper.CreateButton("Back", UIConstants.MULTI_LOGOUT_BTN.X, UIConstants.MULTI_LOGOUT_BTN.Y, UIConstants.MULTI_LOGOUT_BTN.Width, UIConstants.MULTI_LOGOUT_BTN.Height); logoutButton.Pressed += delegate(object sender, EventArgs arguments) { game.EnterMainMenu(); }; mainScreen.Desktop.Children.Add(logoutButton); //Multiplayer Button. ButtonControl lobbyBrowserButton = GuiHelper.CreateButton("Lobby Browser", UIConstants.MULTI_BROWSER_BTN.X, UIConstants.MULTI_BROWSER_BTN.Y, UIConstants.MULTI_BROWSER_BTN.Width, UIConstants.MULTI_BROWSER_BTN.Height); lobbyBrowserButton.Pressed += delegate(object sender, EventArgs arguments) { game.EnterLobbyBrowserMenu(); }; mainScreen.Desktop.Children.Add(lobbyBrowserButton); //Create Lobby Button. ButtonControl createLobbyButton = GuiHelper.CreateButton("Create Lobby", UIConstants.MULTI_CREATE_BTN.X, UIConstants.MULTI_CREATE_BTN.Y, UIConstants.MULTI_CREATE_BTN.Width, UIConstants.MULTI_CREATE_BTN.Height); createLobbyButton.Pressed += delegate(object sender, EventArgs arguments) { game.EnterCreateLobbyMenu(); }; mainScreen.Desktop.Children.Add(createLobbyButton); }
public void CreateNewRow(string[] rowArray) { if (rows == ((currentPage) * (RowsPerPage)) && rows != 0) { pageFull[currentPage] = 1; currentPage++; maxPage++; for (int i = 0; i < rows; i++) { screen.Desktop.Children.Remove(joinButton[i]); } buttonsPerPage = 0; } for (int j = 0; j < NumberOfColumns; j++) { RowArray[rows, j] = rowArray[j]; } joinButton[rows] = GuiHelper.CreateButton("Join", 275, buttonsPerPage * RowRectSizeY - 127, 30, 15); joinButton[rows].Pressed += delegate(object sender, EventArgs arguments) { //insert lobby joining code here }; screen.Desktop.Children.Add(joinButton[rows]); buttonsPerPage++; rows++; }
/// <summary> /// Constructs the interface of resolution selection /// @Author Steven /// </summary> /// <param name="mainScreen"></param> private void createWindowState(Screen mainScreen) { LabelControl winTitleLabel = GuiHelper.CreateLabel("Display Mode", UIConstants.OPTION_WINDOW_LABEL.X, UIConstants.OPTION_WINDOW_LABEL.Y, UIConstants.OPTION_WINDOW_LABEL.Width, UIConstants.OPTION_WINDOW_LABEL.Height); mainScreen.Desktop.Children.Add(winTitleLabel); ButtonControl leftWinToggle = GuiHelper.CreateButton("<", UIConstants.OPTION_LEFT_BTN.X, UIConstants.OPTION_LEFT_BTN.Y, UIConstants.OPTION_LEFT_BTN.Width, UIConstants.OPTION_LEFT_BTN.Height); leftWinToggle.Pressed += delegate(object sender, EventArgs arugments) { toggleWindowState(-1); }; mainScreen.Desktop.Children.Add(leftWinToggle); currentWinLabel = GuiHelper.CreateLabel(game.windowState, UIConstants.OPTION_CURWIN_LABEL.X, UIConstants.OPTION_CURWIN_LABEL.Y, UIConstants.OPTION_CURWIN_LABEL.Width, UIConstants.OPTION_CURWIN_LABEL.Height); mainScreen.Desktop.Children.Add(currentWinLabel); ButtonControl rightWinToggle = GuiHelper.CreateButton(">", UIConstants.OPTION_RIGHT_BTN.X, UIConstants.OPTION_RIGHT_BTN.Y, UIConstants.OPTION_RIGHT_BTN.Width, UIConstants.OPTION_RIGHT_BTN.Height); rightWinToggle.Pressed += delegate(object sender, EventArgs arugments) { toggleWindowState(1); }; mainScreen.Desktop.Children.Add(rightWinToggle); }
/// <summary> /// Constructs the drop down menu for available resolutions /// @Author Steven /// </summary> /// <param name="mainScreen"></param> private void createResolutionDropDown(Screen mainScreen) { resoTitleLabel = GuiHelper.CreateLabel("Resolution", UIConstants.OPTION_RESO_LABEL.X, UIConstants.OPTION_RESO_LABEL.Y, UIConstants.OPTION_RESO_LABEL.Width, UIConstants.OPTION_RESO_LABEL.Height); mainScreen.Desktop.Children.Add(resoTitleLabel); currentResoLabel = GuiHelper.CreateLabel(game.width + "x" + game.height, UIConstants.OPTION_RESO_CUR_LABEL.X, UIConstants.OPTION_RESO_CUR_LABEL.Y, UIConstants.OPTION_RESO_CUR_LABEL.Width, UIConstants.OPTION_RESO_CUR_LABEL.Height); mainScreen.Desktop.Children.Add(currentResoLabel); //Toggle resolution list button. ButtonControl toggleResoButton = GuiHelper.CreateButton("V", UIConstants.OPTION_RESO_BTN.X, UIConstants.OPTION_RESO_BTN.Y, UIConstants.OPTION_RESO_BTN.Width, UIConstants.OPTION_RESO_BTN.Height); toggleResoButton.Pressed += delegate(object sender, EventArgs arguments) { if (toggleReso) { resoList.Bounds = GuiHelper.CenterBound(UIConstants.OPTION_RESO_HIDE_LIST.X, UIConstants.OPTION_RESO_HIDE_LIST.Y, UIConstants.OPTION_RESO_HIDE_LIST.Width, UIConstants.OPTION_RESO_HIDE_LIST.Height); } else { resoList.Bounds = GuiHelper.CenterBound(UIConstants.OPTION_RESO_SHOW_LIST.X, UIConstants.OPTION_RESO_SHOW_LIST.Y, UIConstants.OPTION_RESO_SHOW_LIST.Width, UIConstants.OPTION_RESO_SHOW_LIST.Height); } toggleReso = !toggleReso; }; mainScreen.Desktop.Children.Add(toggleResoButton); //Resolution list resoList = new ListControl(); resoList.SelectionMode = ListSelectionMode.Single; foreach (String reso in Resolution.GetScreenResolutions()) { resoList.Items.Add(reso); } resoList.Bounds = GuiHelper.CenterBound(UIConstants.OPTION_RESO_HIDE_LIST.X, UIConstants.OPTION_RESO_HIDE_LIST.Y, UIConstants.OPTION_RESO_HIDE_LIST.Width, UIConstants.OPTION_RESO_HIDE_LIST.Height); resoList.SelectionChanged += delegate(object sender, EventArgs arguments) { if (resoList.SelectedItems.Count != 0) { currentResoLabel.Text = resoList.Items[resoList.SelectedItems[0]].ToString(); currentWinLabel.Text = "Windowed"; winState = 0; toggleReso = false; } resoList.Bounds = GuiHelper.CenterBound(UIConstants.OPTION_RESO_HIDE_LIST.X, UIConstants.OPTION_RESO_HIDE_LIST.Y, UIConstants.OPTION_RESO_HIDE_LIST.Width, UIConstants.OPTION_RESO_HIDE_LIST.Height); }; mainScreen.Desktop.Children.Add(resoList); }
private void CreateMenuControls(Screen mainScreen) { //Menu Title Label //LabelControl menuTitleLabel = GuiHelper.CreateLabel("Credits", -325, -325, 30, 30); //mainScreen.Desktop.Children.Add(menuTitleLabel); //Logout Button. ButtonControl logoutButton = GuiHelper.CreateButton("Back", UIConstants.CREDIT_BACK_BTN.X, UIConstants.CREDIT_BACK_BTN.Y, UIConstants.CREDIT_BACK_BTN.Width, UIConstants.CREDIT_BACK_BTN.Height); logoutButton.Pressed += delegate(object sender, EventArgs arguments) { game.EnterMainMenu(); }; mainScreen.Desktop.Children.Add(logoutButton); }
/// <summary> /// @Author Troy, Edited by Steven /// </summary> /// <param name="mainScreen"></param> private void CreateMenuControls(Screen mainScreen) { //Logout Button. ButtonControl backButton = GuiHelper.CreateButton("Back", UIConstants.CREATE_BACK_BTN.X, UIConstants.CREATE_BACK_BTN.Y, UIConstants.CREATE_BACK_BTN.Width, UIConstants.CREATE_BACK_BTN.Height); backButton.Pressed += delegate(object sender, EventArgs arguments) { game.EnterMultiplayerMenu(); }; mainScreen.Desktop.Children.Add(backButton); //Lobby Title Text Entry. lobbyTitleInput = GuiHelper.CreateInput("", UIConstants.CREATE_LOBBY_INPUT.X, UIConstants.CREATE_LOBBY_INPUT.Y, UIConstants.CREATE_LOBBY_INPUT.Width, UIConstants.CREATE_LOBBY_INPUT.Height); mainScreen.Desktop.Children.Add(lobbyTitleInput); //Create Lobby Button. ButtonControl createLobbyButton = GuiHelper.CreateButton("Create Lobby", UIConstants.CREATE_LOBBY_BTN.X, UIConstants.CREATE_LOBBY_BTN.Y, UIConstants.CREATE_LOBBY_BTN.Width, UIConstants.CREATE_LOBBY_BTN.Height); createLobbyButton.Pressed += delegate(object sender, EventArgs arguments) { game.EnterLobbyMenu(); //NETWORKING /* * if(lobbyTitleInput.Text != null){ * Data lobbyData = game.Communication.sendRoomCreationRequest(game.Player, lobbyTitleInput.Text); * if (lobbyData.Type == 10) * { * game.roomInfo = (RoomInfo)lobbyData; * game.EnterLobbyMenu(); * } * else if (lobbyData.Type == 7) * { * Console.WriteLine("cannot create lobby"); * } * } */ game.EnterLobbyMenu(); }; mainScreen.Desktop.Children.Add(createLobbyButton); }
/// <summary> /// Creates the user interface /// @Written by Steven /// </summary> /// <param name="mainScreen"></param> private void CreateMenuControls(Screen mainScreen) { //Logout Button. ButtonControl logoutButton = GuiHelper.CreateButton("Back", UIConstants.OPTION_LOGOUT_BTN.X, UIConstants.OPTION_LOGOUT_BTN.Y, UIConstants.OPTION_LOGOUT_BTN.Width, UIConstants.OPTION_LOGOUT_BTN.Height); logoutButton.Pressed += delegate(object sender, EventArgs arguments) { game.EnterMainMenu(); }; mainScreen.Desktop.Children.Add(logoutButton); //Apply Changes button. applyButton = GuiHelper.CreateButton("Apply", UIConstants.OPTION_APPLY_BTN.X, UIConstants.OPTION_APPLY_BTN.Y, UIConstants.OPTION_APPLY_BTN.Width, UIConstants.OPTION_APPLY_BTN.Height); applyButton.Pressed += delegate(object sender, EventArgs arguments) { applyChanges(); }; mainScreen.Desktop.Children.Add(applyButton); createResolutionDropDown(mainScreen); createWindowState(mainScreen); createSoundVolume(mainScreen); //Controls ButtonControl keyBindings = GuiHelper.CreateButton("Key Bindings", UIConstants.OPTION_KEYS_BTN.X, UIConstants.OPTION_KEYS_BTN.Y, UIConstants.OPTION_KEYS_BTN.Width, UIConstants.OPTION_KEYS_BTN.Height); keyBindings.Pressed += delegate(object sender, EventArgs arugments) { game.EnterControlMenu(); }; mainScreen.Desktop.Children.Add(keyBindings); }
private void CreateMenuControls(Screen mainScreen) { //Logout Button. ButtonControl backButton = GuiHelper.CreateButton("Back", UIConstants.BROWSE_BACK_BTN.X, UIConstants.BROWSE_BACK_BTN.Y, UIConstants.BROWSE_BACK_BTN.Width, UIConstants.BROWSE_BACK_BTN.Height); backButton.Pressed += delegate(object sender, EventArgs arguments) { game.EnterMultiplayerMenu(); }; mainScreen.Desktop.Children.Add(backButton); prevPageButton = GuiHelper.CreateButton("Prev", UIConstants.BROWSE_PREV_BTN.X, UIConstants.BROWSE_PREV_BTN.Y, UIConstants.BROWSE_PREV_BTN.Width, UIConstants.BROWSE_PREV_BTN.Height); prevPageButton.Pressed += delegate(object sender, EventArgs arguments) { LobbyBrowserTable.PrevPage(); }; nextPageButton = GuiHelper.CreateButton("Next", UIConstants.BROWSE_NEXT_BTN.X, UIConstants.BROWSE_NEXT_BTN.Y, UIConstants.BROWSE_NEXT_BTN.Width, UIConstants.BROWSE_NEXT_BTN.Height); nextPageButton.Pressed += delegate(object sender, EventArgs arguments) { LobbyBrowserTable.NextPage(); }; mainScreen.Desktop.Children.Add(nextPageButton); mainScreen.Desktop.Children.Add(prevPageButton); pagesLabel = GuiHelper.CreateLabel(LobbyBrowserTable.currentPage + "/" + LobbyBrowserTable.maxPage, UIConstants.BROWSE_PAGE_LABEL.X, UIConstants.BROWSE_PAGE_LABEL.Y, UIConstants.BROWSE_PAGE_LABEL.Width, UIConstants.BROWSE_PAGE_LABEL.Height); mainScreen.Desktop.Children.Add(pagesLabel); }
public ControlMenu(Game1 game) { this.game = game; game.mainScreen.Desktop.Children.Clear(); //Clear the gui screen = game.mainScreen; TexBanner = Game1.Assets.suOptionKeys; Banner = new Rectangle((int)game.mainScreen.Width / 2 - UIConstants.SU_BANNER.X, (int)game.mainScreen.Height / 2 - UIConstants.SU_BANNER.Y, UIConstants.SU_BANNER.Width, UIConstants.SU_BANNER.Height); Background = Game1.Assets.guiRectangle; nonInputKeys = new List <Keys>(); nonInputKeys.Add(Keys.LeftControl); nonInputKeys.Add(Keys.LeftAlt); nonInputKeys.Add(Keys.LeftShift); nonInputKeys.Add(Keys.RightAlt); nonInputKeys.Add(Keys.RightControl); nonInputKeys.Add(Keys.RightShift); keyLabelList = new List <LabelControl>(); keyLabelList.Add(forwardLabel = GuiHelper.CreateLabel("Forward Thrust", 0, 0, UIConstants.CONTROL_KEY_LABEL.Width, UIConstants.CONTROL_KEY_LABEL.Height)); keyLabelList.Add(leftLabel = GuiHelper.CreateLabel("Turn Left", 0, 0, UIConstants.CONTROL_KEY_LABEL.Width, UIConstants.CONTROL_KEY_LABEL.Height)); keyLabelList.Add(rightLabel = GuiHelper.CreateLabel("Turn Right", 0, 0, UIConstants.CONTROL_KEY_LABEL.Width, UIConstants.CONTROL_KEY_LABEL.Height)); keyLabelList.Add(fireLabel = GuiHelper.CreateLabel("Primary Fire", 0, 0, UIConstants.CONTROL_KEY_LABEL.Width, UIConstants.CONTROL_KEY_LABEL.Height)); keyLabelList.Add(altFireLabel = GuiHelper.CreateLabel("Secondary Fire", 0, 0, UIConstants.CONTROL_KEY_LABEL.Width, UIConstants.CONTROL_KEY_LABEL.Height)); keyButtonList = new List <ButtonControl>(); keyButtonList.Add(keyButton0 = GuiHelper.CreateButton(game.keylist[0].ToString(), 0, 0, UIConstants.CONTROL_KEY_BTN.Width, UIConstants.CONTROL_KEY_BTN.Height)); keyButtonList.Add(keyButton1 = GuiHelper.CreateButton(game.keylist[1].ToString(), 0, 0, UIConstants.CONTROL_KEY_BTN.Width, UIConstants.CONTROL_KEY_BTN.Height)); keyButtonList.Add(keyButton2 = GuiHelper.CreateButton(game.keylist[2].ToString(), 0, 0, UIConstants.CONTROL_KEY_BTN.Width, UIConstants.CONTROL_KEY_BTN.Height)); keyButtonList.Add(keyButton3 = GuiHelper.CreateButton(game.keylist[3].ToString(), 0, 0, UIConstants.CONTROL_KEY_BTN.Width, UIConstants.CONTROL_KEY_BTN.Height)); keyButtonList.Add(keyButton4 = GuiHelper.CreateButton(game.keylist[4].ToString(), 0, 0, UIConstants.CONTROL_KEY_BTN.Width, UIConstants.CONTROL_KEY_BTN.Height)); CreateMenuControls(game.mainScreen); }
/// <summary> /// @Author Troy, Edited by Steven /// </summary> /// <param name="mainScreen"></param> private void CreateMenuControls(Screen mainScreen) { //Logout Button. ButtonControl logoutButton = GuiHelper.CreateButton("Logout", UIConstants.MAIN_LOGOUT_BTN.X, UIConstants.MAIN_LOGOUT_BTN.Y, UIConstants.MAIN_LOGOUT_BTN.Width, UIConstants.MAIN_LOGOUT_BTN.Height); logoutButton.Pressed += delegate(object sender, EventArgs arguments) { game.EnterLoginMenu(); }; mainScreen.Desktop.Children.Add(logoutButton); //Multiplayer Button. ButtonControl multiplayerButton = GuiHelper.CreateButton("MULTIPLAYER", UIConstants.MAIN_MULTI_BTN.X, UIConstants.MAIN_MULTI_BTN.Y, UIConstants.MAIN_MULTI_BTN.Width, UIConstants.MAIN_MULTI_BTN.Height); multiplayerButton.Pressed += delegate(object sender, EventArgs arguments) { game.EnterMultiplayerMenu(); }; mainScreen.Desktop.Children.Add(multiplayerButton); //Options Button. ButtonControl optionsButton = GuiHelper.CreateButton("Options", UIConstants.MAIN_OPTION_BTN.X, UIConstants.MAIN_OPTION_BTN.Y, UIConstants.MAIN_OPTION_BTN.Width, UIConstants.MAIN_OPTION_BTN.Height); optionsButton.Pressed += delegate(object sender, EventArgs arguments) { game.EnterOptionsMenu(); }; mainScreen.Desktop.Children.Add(optionsButton); //Credits Button. ButtonControl creditsButton = GuiHelper.CreateButton("Credits", UIConstants.MAIN_CREDIT_BTN.X, UIConstants.MAIN_CREDIT_BTN.Y, UIConstants.MAIN_CREDIT_BTN.Width, UIConstants.MAIN_CREDIT_BTN.Height); creditsButton.Pressed += delegate(object sender, EventArgs arguments) { game.EnterCreditsMenu(); }; mainScreen.Desktop.Children.Add(creditsButton); //Button to close game. ButtonControl quitButton = GuiHelper.CreateButton("Quit", UIConstants.MAIN_QUIT_BTN.X, UIConstants.MAIN_QUIT_BTN.Y, UIConstants.MAIN_QUIT_BTN.Width, UIConstants.MAIN_QUIT_BTN.Height); quitButton.Pressed += delegate(object sender, EventArgs arguments) { game.Exit(); }; mainScreen.Desktop.Children.Add(quitButton); //Player Username Label LabelControl playerUsernameLabel = new LabelControl(); //NETWORKING //playerUsernameLabel.Text = game.Player.Username.ToString(); playerUsernameLabel.Text = "DEVELOPER"; playerUsernameLabel.Bounds = GuiHelper.CenterBound(UIConstants.MAIN_PLAYER_LABEL.X, UIConstants.MAIN_PLAYER_LABEL.Y, UIConstants.MAIN_PLAYER_LABEL.Width, UIConstants.MAIN_PLAYER_LABEL.Height); mainScreen.Desktop.Children.Add(playerUsernameLabel); }
/// <summary> /// @Author Troy, Edited by Steven /// </summary> /// <param name="mainScreen"></param> private void CreateMenuControls(Screen mainScreen) { //Menu Name Label LabelControl menuNameLabel = new LabelControl(); //NETWORKING //menuNameLabel.Text = "Lobby: " + game.roomInfo.RoomName; menuNameLabel.Text = "Lobby: "; menuNameLabel.Bounds = GuiHelper.MENU_TITLE_LABEL; mainScreen.Desktop.Children.Add(menuNameLabel); //Players Labels playersLabel = GuiHelper.CreateLabel("Players:", UIConstants.LOBBY_PLAYER_LABEL.X, UIConstants.LOBBY_PLAYER_LABEL.Y - UIConstants.LOBBY_PLAYER_LABEL_SPACE, UIConstants.LOBBY_PLAYER_LABEL.Width, UIConstants.LOBBY_PLAYER_LABEL.Height); mainScreen.Desktop.Children.Add(playersLabel); int i = 0; foreach (LabelControl ctrl in playerLabelList) { //ctrl.Text = playerNameList[i]; // Use if using the List<string> to store player names ctrl.Bounds = GuiHelper.CenterBound( UIConstants.LOBBY_PLAYER_LABEL.X, UIConstants.LOBBY_PLAYER_LABEL.Y + i * UIConstants.LOBBY_PLAYER_LABEL_SPACE, UIConstants.LOBBY_PLAYER_LABEL.Width, UIConstants.LOBBY_PLAYER_LABEL.Height); mainScreen.Desktop.Children.Add(ctrl); i++; } shipChoice_1.Changed += delegate(object sender, EventArgs arguments) { selectShipIcon(0); }; shipChoice_2.Changed += delegate(object sender, EventArgs arguments) { selectShipIcon(1); }; shipChoice_3.Changed += delegate(object sender, EventArgs arguments) { selectShipIcon(2); }; createShipSelection(mainScreen); //Ready Up Button. OptionControl readyUpButton = GuiHelper.CreateOption("I'm Ready!", UIConstants.LOBBY_READY_BTN.X, UIConstants.LOBBY_READY_BTN.Y, UIConstants.LOBBY_READY_BTN.Width, UIConstants.LOBBY_READY_BTN.Height); mainScreen.Desktop.Children.Add(readyUpButton); //Start Game Button ButtonControl startGameButton = GuiHelper.CreateButton("Start Game", UIConstants.LOBBY_START_BTN.X, UIConstants.LOBBY_START_BTN.Y, UIConstants.LOBBY_START_BTN.Width, UIConstants.LOBBY_START_BTN.Height); startGameButton.Pressed += delegate(object sender, EventArgs arguments) { if (readyUpButton.Selected == true && (shipChoice_1.Selected == true || shipChoice_2.Selected == true || shipChoice_3.Selected == true)) { menuNameLabel.Text = "You are ready"; } else { menuNameLabel.Text = "You are not ready"; } }; if (!isLeader) { startGameButton.Enabled = false; } mainScreen.Desktop.Children.Add(startGameButton); //Cancel Button ButtonControl cancelGameButton = GuiHelper.CreateButton("Cancel", UIConstants.LOBBY_CANCEL_BTN.X, UIConstants.LOBBY_CANCEL_BTN.Y, UIConstants.LOBBY_CANCEL_BTN.Width, UIConstants.LOBBY_CANCEL_BTN.Height); cancelGameButton.Pressed += delegate(object sender, EventArgs arguments) { //NETWORKING //game.Communication.sendRoomExitRequest(game.Player, game.roomInfo.RoomNumber); game.EnterLobbyBrowserMenu(); }; mainScreen.Desktop.Children.Add(cancelGameButton); }
/// <summary> /// Constructs the volume interface for both Music and Sound /// @Author Konstantin and Edited by Steven /// </summary> /// <param name="mainScreen"></param> private void createSoundVolume(Screen mainScreen) { /* Sound volume control */ LabelControl soundControlLabel = GuiHelper.CreateLabel("Sound", UIConstants.OPTION_SOUND_LABEL.X, UIConstants.OPTION_SOUND_LABEL.Y, UIConstants.OPTION_SOUND_LABEL.Width, UIConstants.OPTION_SOUND_LABEL.Height); mainScreen.Desktop.Children.Add(soundControlLabel); ButtonControl soundOffButton = GuiHelper.CreateButton("OFF", UIConstants.OPTION_SOUND_OFF_BTN.X, UIConstants.OPTION_SOUND_OFF_BTN.Y, UIConstants.OPTION_SOUND_OFF_BTN.Width, UIConstants.OPTION_SOUND_OFF_BTN.Height); soundOffButton.Pressed += delegate(object sender, EventArgs arguments) { currentSoundLabel.Text = "Off"; game.currentSound = "Off"; SoundEffect.MasterVolume = 0f; }; mainScreen.Desktop.Children.Add(soundOffButton); ButtonControl soundLowButton = GuiHelper.CreateButton("LOW", UIConstants.OPTION_SOUND_LOW_BTN.X, UIConstants.OPTION_SOUND_LOW_BTN.Y, UIConstants.OPTION_SOUND_LOW_BTN.Width, UIConstants.OPTION_SOUND_LOW_BTN.Height); soundLowButton.Pressed += delegate(object sender, EventArgs arguments) { currentSoundLabel.Text = "Low"; game.currentSound = "Low"; SoundEffect.MasterVolume = .10f; }; mainScreen.Desktop.Children.Add(soundLowButton); ButtonControl soundMediumButton = GuiHelper.CreateButton("MED", UIConstants.OPTION_SOUND_MED_BTN.X, UIConstants.OPTION_SOUND_MED_BTN.Y, UIConstants.OPTION_SOUND_MED_BTN.Width, UIConstants.OPTION_SOUND_MED_BTN.Height); soundMediumButton.Pressed += delegate(object sender, EventArgs arguments) { currentSoundLabel.Text = "Medium"; game.currentSound = "Medium"; SoundEffect.MasterVolume = .50f; }; mainScreen.Desktop.Children.Add(soundMediumButton); ButtonControl soundHighButton = GuiHelper.CreateButton("HIGH", UIConstants.OPTION_SOUND_HIGH_BTN.X, UIConstants.OPTION_SOUND_HIGH_BTN.Y, UIConstants.OPTION_SOUND_HIGH_BTN.Width, UIConstants.OPTION_SOUND_HIGH_BTN.Height); soundHighButton.Pressed += delegate(object sender, EventArgs arguments) { currentSoundLabel.Text = "High"; game.currentSound = "High"; SoundEffect.MasterVolume = 1f; }; mainScreen.Desktop.Children.Add(soundHighButton); currentSoundLabel = GuiHelper.CreateLabel(game.currentSound, UIConstants.OPTION_SOUND_CUR_LABEL.X, UIConstants.OPTION_SOUND_CUR_LABEL.Y, UIConstants.OPTION_SOUND_CUR_LABEL.Width, UIConstants.OPTION_SOUND_CUR_LABEL.Height); mainScreen.Desktop.Children.Add(currentSoundLabel); /* Music volume control */ LabelControl musicControlLabel = GuiHelper.CreateLabel("Music", UIConstants.OPTION_MUSIC_LABEL.X, UIConstants.OPTION_MUSIC_LABEL.Y, UIConstants.OPTION_MUSIC_LABEL.Width, UIConstants.OPTION_MUSIC_LABEL.Height); mainScreen.Desktop.Children.Add(musicControlLabel); ButtonControl musicOffButton = GuiHelper.CreateButton("OFF", UIConstants.OPTION_MUSIC_OFF_BTN.X, UIConstants.OPTION_MUSIC_OFF_BTN.Y, UIConstants.OPTION_MUSIC_OFF_BTN.Width, UIConstants.OPTION_MUSIC_OFF_BTN.Height); musicOffButton.Pressed += delegate(object sender, EventArgs arguments) { currentMusicLabel.Text = "Off"; game.currentMusic = "Off"; MediaPlayer.Volume = 0; }; mainScreen.Desktop.Children.Add(musicOffButton); ButtonControl musicLowButton = GuiHelper.CreateButton("LOW", UIConstants.OPTION_MUSIC_LOW_BTN.X, UIConstants.OPTION_MUSIC_LOW_BTN.Y, UIConstants.OPTION_MUSIC_LOW_BTN.Width, UIConstants.OPTION_MUSIC_LOW_BTN.Height); musicLowButton.Pressed += delegate(object sender, EventArgs arguments) { currentMusicLabel.Text = "Low"; game.currentMusic = "Low"; MediaPlayer.Volume = .33f; }; mainScreen.Desktop.Children.Add(musicLowButton); ButtonControl musicMediumButton = GuiHelper.CreateButton("MED", UIConstants.OPTION_MUSIC_MED_BTN.X, UIConstants.OPTION_MUSIC_MED_BTN.Y, UIConstants.OPTION_MUSIC_MED_BTN.Width, UIConstants.OPTION_MUSIC_MED_BTN.Height); musicMediumButton.Pressed += delegate(object sender, EventArgs arguments) { currentMusicLabel.Text = "Medium"; game.currentMusic = "Medium"; MediaPlayer.Volume = .66f; }; mainScreen.Desktop.Children.Add(musicMediumButton); ButtonControl musicHighButton = GuiHelper.CreateButton("HIGH", UIConstants.OPTION_MUSIC_HIGH_BTN.X, UIConstants.OPTION_MUSIC_HIGH_BTN.Y, UIConstants.OPTION_MUSIC_HIGH_BTN.Width, UIConstants.OPTION_MUSIC_HIGH_BTN.Height); musicHighButton.Pressed += delegate(object sender, EventArgs arguments) { currentMusicLabel.Text = "High"; game.currentMusic = "High"; MediaPlayer.Volume = 1f; }; mainScreen.Desktop.Children.Add(musicHighButton); currentMusicLabel = GuiHelper.CreateLabel(game.currentMusic, UIConstants.OPTION_MUSIC_CUR_LABEL.X, UIConstants.OPTION_MUSIC_CUR_LABEL.Y, UIConstants.OPTION_MUSIC_CUR_LABEL.Width, UIConstants.OPTION_MUSIC_CUR_LABEL.Height); mainScreen.Desktop.Children.Add(currentMusicLabel); }
/// <summary> /// @Author Troy, Edited by Steven /// </summary> /// <param name="mainScreen"></param> private void CreateMenuControls(Screen mainScreen) { //TODO: Change Label Colors to white //Account Name Label LabelControl accountNameLabel = GuiHelper.CreateLabel("Account Name", UIConstants.LOGIN_ACCOUNT_LABEL.X, UIConstants.LOGIN_ACCOUNT_LABEL.Y, UIConstants.LOGIN_ACCOUNT_LABEL.Width, UIConstants.LOGIN_ACCOUNT_LABEL.Height); mainScreen.Desktop.Children.Add(accountNameLabel); //Error Text Label errorText = new LabelControl(); errorText.Bounds = new UniRectangle(275.0f, 300.0f, 110.0f, 25.0f); mainScreen.Desktop.Children.Add(errorText); //Account Name Input accountNameInput = GuiHelper.CreateInput("", UIConstants.LOGIN_ACCOUNT_INPUT.X, UIConstants.LOGIN_ACCOUNT_INPUT.Y, UIConstants.LOGIN_ACCOUNT_INPUT.Width, UIConstants.LOGIN_ACCOUNT_INPUT.Height); mainScreen.Desktop.Children.Add(accountNameInput); //Password Label passwordLabel = GuiHelper.CreateLabel("Password", UIConstants.LOGIN_PASSWORD_LABEL.X, UIConstants.LOGIN_PASSWORD_LABEL.Y, UIConstants.LOGIN_ACCOUNT_LABEL.Width, UIConstants.LOGIN_PASSWORD_LABEL.Height); mainScreen.Desktop.Children.Add(passwordLabel); //TODO: Create Password field where characters show up as black circles //Password Input passwordInput = GuiHelper.CreatePasswordInput(UIConstants.LOGIN_PASSWORD_INPUT.X, UIConstants.LOGIN_PASSWORD_INPUT.Y, UIConstants.LOGIN_PASSWORD_INPUT.Width, UIConstants.LOGIN_PASSWORD_INPUT.Height); mainScreen.Desktop.Children.Add(passwordInput); //TODO: Change to a contrasting color (Yellow) //Login Button. ButtonControl loginButton = GuiHelper.CreateButton("Login", UIConstants.LOGIN_BUTTON.X, UIConstants.LOGIN_BUTTON.Y, UIConstants.LOGIN_BUTTON.Width, UIConstants.LOGIN_BUTTON.Height); loginButton.Pressed += delegate(object sender, EventArgs arguments) { errorText.Text = ""; errors = false; if (accountNameInput.Text == "") { errorText.Text += "Username field cannot be empty!\n"; errors = true; } if (passwordInput.Text == "") { errorText.Text += "Password field cannot be empty!"; errors = true; } if (errors) { return; } /* * game.Player.Username = accountNameInput.Text; * game.Player.Password = passwordInput.GetText(); * * game.Communication.sendLoginRequest(game.Player); * Thread.Sleep(2000); * game.Player = game.Communication.getPlayer(); * Console.WriteLine(game.Player.Username); * if (game.Player != null)*/ game.EnterMainMenu(); }; mainScreen.Desktop.Children.Add(loginButton); //Debug Button. ButtonControl multiplayerButton = GuiHelper.CreateButton("Debug Game", -300, -300, 200, 50); multiplayerButton.Pressed += delegate(object sender, EventArgs arguments) { game.StartGame(); }; mainScreen.Desktop.Children.Add(multiplayerButton); //Ship Select Button. ButtonControl shipSelectButton = GuiHelper.CreateButton("Select Ship", -300, -225, 200, 50); shipSelectButton.Pressed += delegate(object sender, EventArgs arguments) { game.EnterShipSelectionScreen(); }; mainScreen.Desktop.Children.Add(shipSelectButton); //Button to close game. ButtonControl quitButton = GuiHelper.CreateButton("Quit", UIConstants.LOGIN_QUIT.X, UIConstants.LOGIN_QUIT.Y, UIConstants.LOGIN_QUIT.Width, UIConstants.LOGIN_QUIT.Height); quitButton.Pressed += delegate(object sender, EventArgs arguments) { game.Exit(); }; mainScreen.Desktop.Children.Add(quitButton); }
private void CreateMenuControls(Screen mainScreen) { /* Constructs the labels and key buttons UI */ int i = 0; foreach (LabelControl lbl in keyLabelList) { lbl.Bounds = GuiHelper.CenterBound(UIConstants.CONTROL_KEY_LABEL.X, UIConstants.CONTROL_KEY_LABEL.Y + i * UIConstants.CONTROL_KEY_SPACE, UIConstants.CONTROL_KEY_LABEL.Width, UIConstants.CONTROL_KEY_LABEL.Height); mainScreen.Desktop.Children.Add(lbl); keyButtonList[i].Bounds = GuiHelper.CenterBound(UIConstants.CONTROL_KEY_BTN.X, UIConstants.CONTROL_KEY_BTN.Y + i * UIConstants.CONTROL_KEY_SPACE, UIConstants.CONTROL_KEY_BTN.Width, UIConstants.CONTROL_KEY_BTN.Height); i++; } keyButton0.Pressed += delegate(object sender, EventArgs arguments) { changeKey(0, keyButton0, forwardLabel); }; mainScreen.Desktop.Children.Add(keyButton0); keyButton1.Pressed += delegate(object sender, EventArgs arguments) { changeKey(1, keyButton1, leftLabel); }; mainScreen.Desktop.Children.Add(keyButton1); keyButton2.Pressed += delegate(object sender, EventArgs arguments) { changeKey(2, keyButton2, rightLabel); }; mainScreen.Desktop.Children.Add(keyButton2); keyButton3.Pressed += delegate(object sender, EventArgs arguments) { changeKey(3, keyButton3, fireLabel); }; mainScreen.Desktop.Children.Add(keyButton3); keyButton4.Pressed += delegate(object sender, EventArgs arguments) { changeKey(4, keyButton4, altFireLabel); }; mainScreen.Desktop.Children.Add(keyButton4); keyToEnterLabel = GuiHelper.CreateLabel("", UIConstants.CONTROL_KEYTOENTER_BTN.X, UIConstants.CONTROL_KEYTOENTER_BTN.Y, UIConstants.CONTROL_KEYTOENTER_BTN.Width, UIConstants.CONTROL_KEYTOENTER_BTN.Height); mainScreen.Desktop.Children.Add(keyToEnterLabel); // Used to determine if the user pressed a key keyToEnter = GuiHelper.CreateInput("", UIConstants.CONTROL_KEY_HIDE_LABEL.X, UIConstants.CONTROL_KEY_HIDE_LABEL.Y, UIConstants.CONTROL_KEY_HIDE_LABEL.Width, UIConstants.CONTROL_KEY_HIDE_LABEL.Height); mainScreen.Desktop.Children.Add(keyToEnter); // Back button backButton = GuiHelper.CreateButton("Back", UIConstants.CONTROL_BACK_BTN.X, UIConstants.CONTROL_BACK_BTN.Y, UIConstants.CONTROL_BACK_BTN.Width, UIConstants.CONTROL_BACK_BTN.Height); backButton.Pressed += delegate(object sender, EventArgs arugments) { game.EnterOptionsMenu(); }; mainScreen.Desktop.Children.Add(backButton); ButtonControl debug = GuiHelper.CreateButton("Debug", 165, 190, 70, 32); debug.Pressed += delegate(object sender, EventArgs arugments) { game.StartGame(); }; mainScreen.Desktop.Children.Add(debug); }