public override void onURL(string url) { // Remove 'gamelink:' from front string gui = Util.getSubStr(url, 9, 1024); GuiEditorGui.GuiEditContent(gui); }
public override void onRemove() { GuiEditorGui GuiEditorGui = "GuiEditorGui"; if (GuiEditorGui.menuGroup.isObject()) { GuiEditorGui.delete(); } // cleanup this.onDestroyMenu(); }
public static void initializeGuiEditor() { GuiEditorGui.initialize(); GuiEditorNewGuiDialog.initialize(); GuiEditorPrefsDlg.initialize(); GuiEditorSelectDlg.initialize(); EditorChooseGUI.initialize(); GuiEditorProfiles.initialize(); GuiEditorContentList.initialize(); GuiEditorFileDialog.GuiBuilder.initialize(); ProfilePane.initialize(); }
public static void GE_OpenGUIFile() { GuiCanvas Canvas = "Canvas"; string openFileName = omni.console.Call_Classname("GuiBuilder", "getOpenName"); if (openFileName == "") { return; } // Make sure the file is valid. if ((!omni.Util.isFile(openFileName)) && (!omni.Util.isFile(openFileName + ".dso"))) { return; } // Allow stomping objects while exec'ing the GUI file as we want to // pull the file's objects even if we have another version of the GUI // already loaded. string oldRedefineBehavior = omni.sGlobal["$Con::redefineBehavior"]; omni.sGlobal["$Con::redefineBehavior"] = "replaceExisting"; // Load up the level. SimObject guiContent = omni.Util.eval(openFileName); omni.sGlobal["$Con::redefineBehavior"] = oldRedefineBehavior; // The level file should have contained a scenegraph, which should now be in the instant // group. And, it should be the only thing in the group. //TODO if (!guiContent.isObject()) { omni.Util.messageBox(omni.console.Call("getEngineName"), "You have loaded a Gui file that was created before this version. It has been loaded but you must open it manually from the content list dropdown", "Ok", "Information"); GuiEditorGui.GuiEditContent(Canvas.getContent().AsString()); return; } GuiEditorGui.GuiEditContent(guiContent); }
public void onOK() { GuiTextEditCtrl nameField = this.FOT("nameField"); GuiPopUpMenuCtrl classDropdown = this.FOT("classDropdown"); editor Editor = "Editor"; string name = nameField.getValue(); string className = classDropdown.getText(); // Make sure we don't clash with an existing object. // If there's an existing GUIControl with the name, ask to replace. // If there's an existing non-GUIControl with the name, or the name is invalid, refuse to create. if (name.isObject() && ((SimObject)name).isMemberOfClass("GuiControl")) { if ( Util.messageBox("Warning", "Replace the existing control '" + name + "'?", "OkCancel", "Question") == iGlobal["$MROk"]) { name.delete(); } else { return; } } if (Editor.validateObjectName(name, false)) { ((GuiCanvas)this.getRoot()).popDialog(this); SimObject obj = Util.eval("return new " + className + "(" + name + ");"); // Make sure we have no association with a filename. obj.setFilename(""); GuiEditorGui.GuiEditContent(obj); } }
public void quit() { GuiEditorGui GuiEditorGui = "GuiEditorGui"; GuiEditorGui.GuiEditor GuiEditor = "GuiEditor"; SimSet GuiGroup = "GuiGroup"; GuiCanvas Canvas = "Canvas"; PostEffect MLAAFx = "MLAAFx"; this.close(); GuiGroup.add(GuiEditorGui); // we must not delete a window while in its event handler, or we foul the event dispatch mechanism this.schedule("10", "delete"); Canvas.setContent(GuiEditor["lastContent"]); bGlobal["$InGuiEditor"] = false; //Temp fix to disable MLAA when in GUI editor if (MLAAFx.isObject() && bGlobal["$MLAAFxGuiEditorTemp"]) { MLAAFx.isEnabled = true; bGlobal["$MLAAFxGuiEditorTemp"] = false; } }
public void close(GuiControl gui) { EditorGui EditorGui = "EditorGui"; GuiCanvas Canvas = "Canvas"; GuiEditorGui GuiEditorGui = "GuiEditorGui"; EWTreeWindow EWTreeWindow = "EWTreeWindow"; TerrainPainter TerrainPainter = "TerrainPainter"; GuiWindowCollapseCtrl TerrainPainterPreview = "TerrainPainterPreview"; EWInspectorWindow EWInspectorWindow = "EWInspectorWindow"; MaterialEditorPreviewWindow MaterialEditorPreviewWindow = "MaterialEditorPreviewWindow"; MaterialEditorPropertiesWindow MaterialEditorPropertiesWindow = "MaterialEditorPropertiesWindow"; DatablockEditorTreeWindow DatablockEditorTreeWindow = "DatablockEditorTreeWindow"; DatablockEditorInspectorWindow DatablockEditorInspectorWindow = "DatablockEditorInspectorWindow"; DecalEditorGui.DecalEditorWindow DecalEditorWindow = "DecalEditorWindow"; DecalEditorGui.DecalPreviewWindow DecalPreviewWindow = "DecalPreviewWindow"; ForestEditorGui.ForestEditorPalleteWindow ForestEditorPalleteWindow = "ForestEditorPalleteWindow"; ForestEditorGui.ForestEditorPropertiesWindow ForestEditorPropertiesWindow = "ForestEditorPropertiesWindow"; MeshRoadEditorGui.MeshRoadEditorTreeWindow MeshRoadEditorTreeWindow = "MeshRoadEditorTreeWindow"; MeshRoadEditorGui.MeshRoadEditorOptionsWindow MeshRoadEditorOptionsWindow = "MeshRoadEditorOptionsWindow"; GuiWindowCollapseCtrl MissionAreaEditorTerrainWindow = "MissionAreaEditorTerrainWindow"; GuiWindowCollapseCtrl MissionAreaEditorPropertiesWindow = "MissionAreaEditorPropertiesWindow"; ParticleEditor.gui.ParticleEditor.PE_Window PE_Window = "PE_Window"; RiverEditorGui.RiverEditorTreeWindow RiverEditorTreeWindow = "RiverEditorTreeWindow"; RiverEditorGui.RiverEditorOptionsWindow RiverEditorOptionsWindow = "RiverEditorOptionsWindow"; RoadEditorGui.RoadEditorTreeWindow RoadEditorTreeWindow = "RoadEditorTreeWindow"; RoadEditorGui.RoadEditorOptionsWindow RoadEditorOptionsWindow = "RoadEditorOptionsWindow"; ShapeEdAdvancedWindow ShapeEdAdvancedWindow = "ShapeEdAdvancedWindow"; ShapeEdSelectWindow ShapeEdSelectWindow = "ShapeEdSelectWindow"; ShapeEdPropWindow ShapeEdPropWindow = "ShapeEdPropWindow"; MessageHud MessageHud = "MessageHud"; EWTreeWindow["wasOpen"] = EWTreeWindow["isInPopup"]; EWInspectorWindow["wasOpen"] = EWInspectorWindow["isInPopup"]; TerrainPainter["wasOpen"] = TerrainPainter["isInPopup"]; TerrainPainterPreview["wasOpen"] = TerrainPainterPreview["isInPopup"]; MaterialEditorPreviewWindow["wasOpen"] = MaterialEditorPreviewWindow["isInPopup"]; MaterialEditorPropertiesWindow["wasOpen"] = MaterialEditorPropertiesWindow["isInPopup"]; DatablockEditorTreeWindow["wasOpen"] = DatablockEditorTreeWindow["isInPopup"]; DatablockEditorInspectorWindow["wasOpen"] = DatablockEditorInspectorWindow["isInPopup"]; DecalEditorWindow["wasOpen"] = DecalEditorWindow["isInPopup"]; DecalPreviewWindow["wasOpen"] = DecalPreviewWindow["isInPopup"]; ForestEditorPalleteWindow["wasOpen"] = ForestEditorPalleteWindow["isInPopup"]; ForestEditorPropertiesWindow["wasOpen"] = ForestEditorPropertiesWindow["isInPopup"]; MeshRoadEditorTreeWindow["wasOpen"] = MeshRoadEditorTreeWindow["isInPopup"]; MeshRoadEditorOptionsWindow["wasOpen"] = MeshRoadEditorOptionsWindow["isInPopup"]; MissionAreaEditorTerrainWindow["wasOpen"] = MissionAreaEditorTerrainWindow["isInPopup"]; MissionAreaEditorPropertiesWindow["wasOpen"] = MissionAreaEditorPropertiesWindow["isInPopup"]; PE_Window["wasOpen"] = PE_Window["isInPopup"]; RiverEditorTreeWindow["wasOpen"] = RiverEditorTreeWindow["isInPopup"]; RiverEditorOptionsWindow["wasOpen"] = RiverEditorOptionsWindow["isInPopup"]; RoadEditorTreeWindow["wasOpen"] = RoadEditorTreeWindow["isInPopup"]; RoadEditorOptionsWindow["wasOpen"] = RoadEditorOptionsWindow["isInPopup"]; ShapeEdAdvancedWindow["wasOpen"] = ShapeEdAdvancedWindow["isInPopup"]; ShapeEdSelectWindow["wasOpen"] = ShapeEdSelectWindow["isInPopup"]; ShapeEdPropWindow["wasOpen"] = ShapeEdPropWindow["isInPopup"]; EWTreeWindow.ClosePopOut(); EWInspectorWindow.ClosePopOut(); TerrainPainter.ClosePopOut(); TerrainPainterPreview.ClosePopOut(); MaterialEditorPreviewWindow.ClosePopOut(); MaterialEditorPropertiesWindow.ClosePopOut(); DatablockEditorTreeWindow.ClosePopOut(); DatablockEditorInspectorWindow.ClosePopOut(); DecalEditorWindow.ClosePopOut(); DecalPreviewWindow.ClosePopOut(); ForestEditorPalleteWindow.ClosePopOut(); ForestEditorPropertiesWindow.ClosePopOut(); MeshRoadEditorTreeWindow.ClosePopOut(); MeshRoadEditorOptionsWindow.ClosePopOut(); MissionAreaEditorTerrainWindow.ClosePopOut(); MissionAreaEditorPropertiesWindow.ClosePopOut(); PE_Window.ClosePopOut(); RiverEditorTreeWindow.ClosePopOut(); RiverEditorOptionsWindow.ClosePopOut(); RoadEditorTreeWindow.ClosePopOut(); RoadEditorOptionsWindow.ClosePopOut(); ShapeEdAdvancedWindow.ClosePopOut(); ShapeEdSelectWindow.ClosePopOut(); ShapeEdPropWindow.ClosePopOut(); this.editorDisabled(); Canvas.setContent(gui); if (MessageHud.isObject()) { MessageHud.close(); } EditorGui.writeCameraSettings(); Util._schedule("1000", "0", "checkCursor"); checkCursor(); }
public void open() { EditorGui EditorGui = "EditorGui"; GuiCanvas Canvas = "Canvas"; GuiEditorGui GuiEditorGui = "GuiEditorGui"; EWTreeWindow EWTreeWindow = "EWTreeWindow"; TerrainPainter TerrainPainter = "TerrainPainter"; GuiWindowCollapseCtrl TerrainPainterPreview = "TerrainPainterPreview"; EWInspectorWindow EWInspectorWindow = "EWInspectorWindow"; MaterialEditorPreviewWindow MaterialEditorPreviewWindow = "MaterialEditorPreviewWindow"; MaterialEditorPropertiesWindow MaterialEditorPropertiesWindow = "MaterialEditorPropertiesWindow"; DatablockEditorTreeWindow DatablockEditorTreeWindow = "DatablockEditorTreeWindow"; DatablockEditorInspectorWindow DatablockEditorInspectorWindow = "DatablockEditorInspectorWindow"; DecalEditorGui.DecalEditorWindow DecalEditorWindow = "DecalEditorWindow"; DecalEditorGui.DecalPreviewWindow DecalPreviewWindow = "DecalPreviewWindow"; ForestEditorGui.ForestEditorPalleteWindow ForestEditorPalleteWindow = "ForestEditorPalleteWindow"; ForestEditorGui.ForestEditorPropertiesWindow ForestEditorPropertiesWindow = "ForestEditorPropertiesWindow"; MeshRoadEditorGui.MeshRoadEditorTreeWindow MeshRoadEditorTreeWindow = "MeshRoadEditorTreeWindow"; MeshRoadEditorGui.MeshRoadEditorOptionsWindow MeshRoadEditorOptionsWindow = "MeshRoadEditorOptionsWindow"; GuiWindowCollapseCtrl MissionAreaEditorTerrainWindow = "MissionAreaEditorTerrainWindow"; GuiWindowCollapseCtrl MissionAreaEditorPropertiesWindow = "MissionAreaEditorPropertiesWindow"; ParticleEditor.gui.ParticleEditor.PE_Window PE_Window = "PE_Window"; RiverEditorGui.RiverEditorTreeWindow RiverEditorTreeWindow = "RiverEditorTreeWindow"; RiverEditorGui.RiverEditorOptionsWindow RiverEditorOptionsWindow = "RiverEditorOptionsWindow"; RoadEditorGui.RoadEditorTreeWindow RoadEditorTreeWindow = "RoadEditorTreeWindow"; RoadEditorGui.RoadEditorOptionsWindow RoadEditorOptionsWindow = "RoadEditorOptionsWindow"; ShapeEdAdvancedWindow ShapeEdAdvancedWindow = "ShapeEdAdvancedWindow"; ShapeEdSelectWindow ShapeEdSelectWindow = "ShapeEdSelectWindow"; ShapeEdPropWindow ShapeEdPropWindow = "ShapeEdPropWindow"; // prevent the mission editor from opening while the GuiEditor is open. if (Canvas.getContent() == GuiEditorGui.getId()) { return; } if (!EditorGui.isInitialized) { EditorGui.init(); } this.editorEnabled(); Canvas.setContent(EditorGui); EditorGui.syncCameraGui(); if (EWTreeWindow["wasOpen"].AsBool()) { EWTreeWindow.OpenPopOut(); } if (EWInspectorWindow["wasOpen"].AsBool()) { EWInspectorWindow.OpenPopOut(); } if (TerrainPainter["wasOpen"].AsBool()) { TerrainPainter.OpenPopOut(); } if (TerrainPainterPreview["wasOpen"].AsBool()) { TerrainPainterPreview.OpenPopOut(); } if (MaterialEditorPreviewWindow["wasOpen"].AsBool()) { MaterialEditorPreviewWindow.OpenPopOut(); } if (MaterialEditorPropertiesWindow["wasOpen"].AsBool()) { MaterialEditorPropertiesWindow.OpenPopOut(); } if (DatablockEditorTreeWindow["wasOpen"].AsBool()) { DatablockEditorTreeWindow.OpenPopOut(); } if (DatablockEditorInspectorWindow["wasOpen"].AsBool()) { DatablockEditorInspectorWindow.OpenPopOut(); } if (DecalEditorWindow["wasOpen"].AsBool()) { DecalEditorWindow.OpenPopOut(); } if (DecalPreviewWindow["wasOpen"].AsBool()) { DecalPreviewWindow.OpenPopOut(); } if (ForestEditorPalleteWindow["wasOpen"].AsBool()) { ForestEditorPalleteWindow.OpenPopOut(); } if (ForestEditorPropertiesWindow["wasOpen"].AsBool()) { ForestEditorPropertiesWindow.OpenPopOut(); } if (MeshRoadEditorTreeWindow["wasOpen"].AsBool()) { MeshRoadEditorTreeWindow.OpenPopOut(); } if (MeshRoadEditorOptionsWindow["wasOpen"].AsBool()) { MeshRoadEditorOptionsWindow.OpenPopOut(); } if (MissionAreaEditorTerrainWindow["wasOpen"].AsBool()) { MissionAreaEditorTerrainWindow.OpenPopOut(); } if (MissionAreaEditorPropertiesWindow["wasOpen"].AsBool()) { MissionAreaEditorPropertiesWindow.OpenPopOut(); } if (PE_Window["wasOpen"].AsBool()) { PE_Window.OpenPopOut(); } if (RiverEditorTreeWindow["wasOpen"].AsBool()) { RiverEditorTreeWindow.OpenPopOut(); } if (RiverEditorOptionsWindow["wasOpen"].AsBool()) { RiverEditorOptionsWindow.OpenPopOut(); } if (RoadEditorTreeWindow["wasOpen"].AsBool()) { RoadEditorTreeWindow.OpenPopOut(); } if (RoadEditorOptionsWindow["wasOpen"].AsBool()) { RoadEditorOptionsWindow.OpenPopOut(); } if (ShapeEdAdvancedWindow["wasOpen"].AsBool()) { ShapeEdAdvancedWindow.OpenPopOut(); } if (ShapeEdSelectWindow["wasOpen"].AsBool()) { ShapeEdSelectWindow.OpenPopOut(); } if (ShapeEdPropWindow["wasOpen"].AsBool()) { ShapeEdPropWindow.OpenPopOut(); } }
public static void toggleEditor(bool make) { if (((GuiCanvas)"Canvas").isFullscreen()) { messageBox.MessageBoxOK("Windowed Mode Required", "Please switch to windowed mode to access the Mission Editor."); return; } editor editor = "editor"; if (make) { string timerID = omni.console.Call("startPrecisionTimer"); if (omni.bGlobal["$InGuiEditor"]) { //omni.console.Call("GuiEdit"); GuiEditorGui.GuiEdit(""); } if (!omni.bGlobal["$missionRunning"]) { // Flag saying, when level is chosen, launch it with the editor open. ((GuiControl)"ChooseLevelDlg")["launchInEditor"] = true.AsString(); //((GuiCanvas) "canvas").pushDialog("ChooseLevelDlg"); MenuHandlers.EditorNewLevel(""); } else { omni.Util.pushInstantGroup(); if (!"Editor".isObject()) { create(); ((SimGroup)"MissionCleanup").add(editor); ((SimGroup)"MissionCleanup").add(editor.getUndoManager()); } if (Extendable.GuiCanvas.EditorIsActive()) { if (((LevelInfo)"theLevelInfo")["Type"] == "DemoScene") { omni.console.commandToServer("dropPlayerAtCamera"); editor.close("SceneGui"); } else { editor.close("PlayGui"); } } else { if (!omni.bGlobal["$GuiEditorBtnPressed"]) { ((GuiCanvas)"Canvas").pushDialog("EditorLoadingGui"); ((GuiCanvas)"Canvas").repaint(0); } else { omni.bGlobal["$GuiEditorBtnPressed"] = false; } editor.open(); // Cancel the scheduled event to prevent // the level from cycling after it's duration // has elapsed. omni.Util.cancel(omni.iGlobal["$Game::Schedule"]); if (((LevelInfo)"theLevelInfo")["type"] == "DemoScene") { omni.console.commandToServer("dropCameraAtPlayer", new string[] { "true" }); } ((GuiCanvas)"Canvas").popDialog("EditorLoadingGui"); } omni.Util.popInstantGroup(); } string elapsed = omni.console.Call("stopPrecisionTimer", new string[] { timerID }); omni.Util._warn("Time spent in toggleEditor() : " + (elapsed.AsFloat() / 1000.0) + " s"); } }