// Token: 0x060008F0 RID: 2288 RVA: 0x00039434 File Offset: 0x00037634 public static void DrawArcLine(Vector2 position, float startAngle, float fillAngle, float radius, float width, Material material, GuiCircle.Direction dir) { if (Event.current.type == EventType.Repaint) { material.SetPass(0); GuiCircle.DrawSolidArc(new Vector3(position.x, position.y, 0f), fillAngle, radius, width, Quaternion.Euler(0f, 0f, startAngle) * Vector3.down, dir); } }
// Token: 0x060008EE RID: 2286 RVA: 0x00039250 File Offset: 0x00037450 public static void DrawArc(Vector2 position, float startAngle, float fillAngle, float radius, Material material, GuiCircle.Direction dir) { if (Event.current.type == EventType.Repaint) { GL.PushMatrix(); material.SetPass(0); GuiCircle.DrawSolidArc(new Vector3(position.x, position.y, 0f), fillAngle, radius, Quaternion.Euler(0f, 0f, startAngle), dir); GL.PopMatrix(); } }