public void Awake() { if (NetworkId == -1) { NetworkId = GetInstanceID(); } physicsbody = GetComponent <Rigidbody2D>(); physicsbody.angularDrag = 1000; //physicsbody.drag = 0.4f; StartCoroutine(isExistObj()); movetime = fuel; if (manipulate == null) { manipulate = gameObject; } if (bookFire) { frie = shot; } if (gameObject.tag == TAG.Player) { manage = GameObject.FindObjectOfType(typeof(GuiAndManage)) as GuiAndManage; manage.fuel_slider.maxValue = fuel; } }
public override void OnLevelFinishedLoading(Scene scene, LoadSceneMode mode) { if (scene.name == "scene2") { GuiAndManage gm = GameObject.FindObjectOfType <GuiAndManage>(); gm.enemy = 0; playerObject = GameObject.Find("玩家1"); isS2 = true; GaneStart = true; playerObject.GetComponent <SpriteRenderer>().color = c; } }
public override void OnLevelFinishedLoading(Scene scene, LoadSceneMode mode) { if (scene.name == "scene2") { GuiAndManage gm = GameObject.FindObjectOfType <GuiAndManage>(); gm.enemy = 0; playerObject = GameObject.Find("玩家1"); playerObject.GetComponent <BaseTank>().NetworkId = id; isS2 = true; GaneStart = true; playerObject.GetComponent <SpriteRenderer>().color = c; playerObject.transform.position = LocalPlayCoordinate; } }
// Use this for initialization void Start() { nm = GuiAndManage.getNetManager(); manipulate = gameObject; type = this.name; gameObject.AddComponent <BoxCollider2D>(); gameObject.GetComponent <Rigidbody2D>().gravityScale = 0; /* * GameObject shuapaodan=new GameObject("spd"); * shuapaodan.transform.parent = this.transform; * shuapaodan.transform.localPosition = new Vector2(0,0.25f); * shuapaodan.AddComponent("epd");*/ // address_paodan = transform.localPosition; InvokeRepeating("think", 0.5f, waitime); }
private void Start() { GM = GameObject.FindObjectOfType <GuiAndManage>(); bullet_source = gameObject.GetComponent <AudioSource>(); pool.put(gameObject, 6); }