public void guest_login() { this.g_key = PlayerPrefs.GetString("login_guest_key"); this.is_save_gkey = false; if (this.g_key == null || this.g_key.Length != 32) { this.g_key = utils.rand_str(32); this.is_save_gkey = true; } GuestLoginReq req = new GuestLoginReq(); req.guestkey = this.g_key; network.Instance.send_protobuf_cmd((int)Stype.Auth, (int)Cmd.eGuestLoginReq, req); }
public void guest_login() { //PlayerPrefs.DeleteAll(); this.g_key = PlayerPrefs.GetString("moba_guest_key"); // this.g_key = null; if (this.g_key == null || this.g_key.Length <= 0) { this.g_key = utils.rand_str(32); PlayerPrefs.SetString("moba_guest_key", this.g_key); } GuestLoginReq req = new GuestLoginReq(); req.guest_key = this.g_key; network.Instance.send_protobuf_cmd(Stype.Auth, Cmd.eGuestLoginReq, req); }
public void GuestLogin() { this.g_key = PlayerPrefs.GetString("xcy_moba_guest_key"); //this.g_key = null; this._isSaveGKey = false; if (this.g_key == null || this.g_key.Length != 32) { this.g_key = utils.RandStr(32); //this.g_key = "to9OveCec00GdBnaTp0mFRashRUsnQJu"; this._isSaveGKey = true; Debug.Log("random key:" + this.g_key); } // this.g_key = "Hello"; GuestLoginReq req = new GuestLoginReq(); req.guest_key = this.g_key; network.Instance.SendProtobufCmd((int)Stype.Auth, (int)Cmd .eGuestLoginReq, req); }
public void guest_login() { this.g_key = PlayerPrefs.GetString("bycw_moba_guest_key"); is_save_gkey = false; if (this.g_key == null || this.g_key.Length != 32) { this.g_key = utils.reand_str(32); //this.g_key = "FFNBq2d152SexhdspIWf38IURrKNSqwh"; is_save_gkey = true; Debug.Log("randm key = " + this.g_key); } else { Debug.Log("load in local storage " + this.g_key); } //this.g_key = "Hello"; GuestLoginReq req = new GuestLoginReq(); req.guest_key = g_key; network.Instance.send_protobuf_cmd((int)Stype.Auth, (int)Cmd.eGuestLoginReq, req); }
/// <summary> /// 游客登陆 /// </summary> public void GuestLogin() { Debug.Log("尝试游客登陆"); var key = PlayerPrefs.GetString(PrefKey.GuestKey); if (string.IsNullOrEmpty(key)) { key = RandomUtil.RandomStr(15); PlayerPrefs.SetString(PrefKey.GuestKey, key); } Debug.Log(key); var req = new GuestLoginReq { guest_key = key, }; NetworkMgr.Instance.SendProtobufCmd( (int)ServiceType.Auth, (int)LoginCmd.eGuestLoginReq, req); }