public void CardResults_ShouldReturnCorrectly() { // Arrange var sucess = _fixture.Create <bool>(); var card = _fixture.Create <CardResults>(); var deckCard = _fixture.Create <CardResults>(); // Act var Results = new GuessResults( sucess: sucess, oldCard: deckCard, newCard: card); // Assert Assert.AreEqual(Results.Sucess, sucess); Assert.AreEqual(Results.NewCard, card); Assert.AreEqual(Results.OldCard, deckCard); }
public async Task GuessNextCard_WithCorrectParameter_ShouldReturnOk() { //Arrange var card = _fixture.Create <Card>(); var deckCard = _fixture.Create <Card>(); var success = _fixture.Create <bool>(); var expectedResult = new GuessResults( sucess: success, oldCard: new CardResults( color: deckCard.Color, suit: deckCard.Suit, value: deckCard.Value, displayName: deckCard.DisplayName), newCard: new CardResults( color: card.Color, suit: card.Suit, value: card.Value, displayName: card.DisplayName)); _deckControlService .Setup(a => a.GuessNextCardAsync(It.IsAny <Guid>(), It.IsAny <GuessDirection>())) .Returns(Task.FromResult((success, deckCard, card))); // Act var result = await _controllerUnderTest.GuessNextCard(Guid.NewGuid(), GuessDirection.Higher) as OkObjectResult; // Assert result .Should() .NotBeNull(); result.StatusCode .Should() .Equals(HttpStatusCode.OK); result .Value .Should() .BeEquivalentTo(expectedResult); }