public void User_is_allowed_to_enter_only_values_within_the_range() { var repository = new InMemoryRepository(); var guessnumber = new GuessNumber(repository); Action tryToGuess = () => guessnumber.Guess(outOfRangeAnswer); tryToGuess.Should().Throw <ArgumentOutOfRangeException>(); }
public void When_user_provides_correct_value_then_game_is_won() { var repository = new InMemoryRepository(); var guessnumber = new GuessNumber(repository); var result = guessnumber.Guess(rightAnswer); result.Should().Be(GuessResult.Guessed); }
public void When_user_provides_not_correct_value_but_still_has_attempts_then_game_continues() { var repository = new InMemoryRepository(); var guessnumber = new GuessNumber(repository); var result = guessnumber.Guess(wrongAnswer); result.Should().Be(GuessResult.Wrong); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); var repository = new Repository.Repository(); var model = new GuessNumber(repository); Application.Run(new MainForm(repository, model)); }
public void CorrectlyGuess42InThreeTries() { var sut = new GuessNumber(); sut.Guess(10); Assert.AreEqual("Guess higher.", sut.Feedback); sut.Guess(55); Assert.AreEqual("Guess lower.", sut.Feedback); sut.Guess(42); Assert.AreEqual($"You made it in {sut.Tries} tries.", sut.Feedback); }
public void After_user_guesses_three_time_unluckly_then_game_is_over() { var repository = new InMemoryRepository(); var guessnumber = new GuessNumber(repository); guessnumber.Guess(wrongAnswer); guessnumber.Guess(wrongAnswer); guessnumber.Guess(wrongAnswer); var result = guessnumber.Guess(wrongAnswer); result.Should().Be(GuessResult.TooManyAttempts); }
public void GetGuessResult_LowerGuessReturnsHigher() { //arrange GuessNumber testNumber = new GuessNumber(1, 101); int randomNumber = testNumber.GenerateNewNumber(); int lowerGuess = new Random().Next(1, randomNumber); GuessResult expectedResult = GuessResult.Higher; //act GuessResult actualResult = testNumber.GetGuessResult(lowerGuess); //assert Assert.AreEqual(expectedResult, actualResult); }
public static void ToGame() { stopWatch = new Stopwatch(); stopWatch.Start(); ts = stopWatch.Elapsed; Console.WriteLine(" __Game Guess the Number__"); int num = rnd.Next(0, 11); Console.WriteLine("Guess the number from 0 to 10"); int answer = -1; string y_or_n = " "; GuessNumber.toGame(answer, num, y_or_n); }
private Activity GetImplementation() { var target = new Variable <int>(); var guess = new Variable <int>(); return(new Sequence { Variables = { target, guess }, Activities = { new Assign <int> { To = new OutArgument <int>(target), Value = new InArgument <int>(ctx => GuessNumber.Get(ctx)) }, new DoWhile { Body = new Sequence { Activities = { new Prompt { BookmarkName = "EnterGuess", Text = new InArgument <string>(ctx => "Please enter your guess"), Result = new OutArgument <int>(guess) }, new Assign <int> { To = new OutArgument <int>(ctx => Turns.Get(ctx)), Value = new InArgument <int>(ctx => Turns.Get(ctx) + 1) }, new If { Condition = new InArgument <bool>(ctx => guess.Get(ctx) != target.Get(ctx)), Then = new If{ Condition = new InArgument <bool>(ctx => guess.Get(ctx) < target.Get(ctx)), Then = new WriteLine{ Text = "Your guess is too low." }, Else = new WriteLine{ Text = "Your guess is too high." } } } } }, Condition = new LambdaValue <bool>(ctx => guess.Get(ctx) != target.Get(ctx)) } } }); }
public void NewGameReturnCorrectFeedback() { var sut = new GuessNumber(); Assert.AreEqual("Guess a number between 1 and 100.", sut.Feedback); }
public static void Main() { GuessNumber newGuessNumber = new GuessNumber(); newGuessNumber.playGame(); }
public IHttpActionResult Play(PlayRequestDataModel request) { var currentUserId = this.userIdProvider.GetUserId(); if (request == null || !ModelState.IsValid) { return(this.BadRequest(this.ModelState)); } var gameId = request.GameId; var game = this.Data.Games.SearchFor(g => g.Id == gameId).FirstOrDefault(); if (game == null) { return(this.BadRequest("Invalid game id!")); } if (game.FirstPlayerId != currentUserId && game.SecondPlayerId != currentUserId) { return(this.BadRequest("This is not your game!")); } if (game.State != GameState.FirstPlayerTurn && game.State != GameState.SecondPlayerTurn) { return(this.BadRequest("Invalid game state!")); } if ((game.State == GameState.FirstPlayerTurn && game.FirstPlayerId != currentUserId) || (game.State == GameState.SecondPlayerTurn && game.SecondPlayerId != currentUserId)) { return(this.BadRequest("It's not your turn!")); } // Update games state and adding new guess number var guessNumber = request.GuessNumber; var newGuessNumber = new GuessNumber { Number = guessNumber, GameId = gameId, PlayerId = currentUserId }; this.Data.GuessNumbers.Add(newGuessNumber); game.State = game.State == GameState.FirstPlayerTurn ? GameState.SecondPlayerTurn : GameState.FirstPlayerTurn; this.Data.SaveChanges(); var guess = new Guess { GuessingUserId = currentUserId, GuessNumber = guessNumber.ToString() }; var guessResult = this.gameValidator.GetResult(guess, Data); switch (guessResult.GameResult) { case GameResult.NotFinished: break; case GameResult.WonByFirstPlayer: game.State = GameState.WonByFirstPlayer; game.GameEnd = DateTime.Now; this.Data.SaveChanges(); break; case GameResult.WonBySecondPlayer: game.State = GameState.WonBySecondPlayer; game.GameEnd = DateTime.Now; this.Data.SaveChanges(); break; default: break; } return(this.Ok(guessResult)); }
public MainWindow() { InitializeComponent(); game = new GuessNumber(); }
static void Main(string[] args) { GuessNumber.ToGame(); }