コード例 #1
0
 public static void SelectGameElement(GameElement gameElement)
 {
     if (_gameElementsPaths.ContainsKey(gameElement))
     {
         var path = _treeStore.GetPath(_gameElementsPaths[gameElement]);
         _treeView.ActivateRow(path, _treeView.Columns[0]);
     }
 }
コード例 #2
0
        /// <summary>
        /// Restores the TreePaths (expanded rows) from a file
        /// </summary>
        ///
        private void LoadSelectedAssembliesTreePaths()
        {
            string filepath = Path.Combine(reflector.GetConfigurationDirectory(), "SolidReflector.session");

            string[] lines = null;
            if (File.Exists(filepath))
            {
                lines = File.ReadAllLines(filepath);
                for (int i = 0; i < lines.Length; i++)
                {
                    expandPath(lines[i]);
                }

                assemblyTree.SetCursor(new Gtk.TreePath(lines[lines.Length - 1]), assemblyTree.GetColumn(0), true);
                assemblyTree.ActivateRow(new Gtk.TreePath(lines[lines.Length - 1]), assemblyTree.GetColumn(0));
            }
        }
コード例 #3
0
        /// <summary>
        /// Activate a row in the TreeView. Would be good to find a better way of doing this.
        /// </summary>
        /// <param name="tree">An instance of UserInterface.Views.TreeView.</param>
        /// <param name="path">Path to the row. e.g. ".Simulations.ContinuousWheat.Paddock".</param>
        private void ActivateNode(TreeView tree, string path)
        {
            tree.SelectedNode = path;

            Gtk.TreeView treeView = (Gtk.TreeView)ReflectionUtilities.GetValueOfFieldOrProperty("treeview1", tree);
            Gtk.TreePath treePath = GetTreePath(tree, path);
            treeView.ActivateRow(treePath, treeView.Columns[0]);
            GtkUtilities.WaitForGtkEvents();
        }