public ulong GetGrabbedBufferID(int index) { if (!SeparateStreams) { index = 0; } return(m_Texture.GetGrabbedBufferID(index)); }
bool Process() { if (!_inited) { return(false); } ulong id = _texture.GetGrabbedBufferID(0); if (id == _lastID) { return(false); } _lastID = id; if (!_processorThread.Processing) { _ptr = GetTexturePtr(); _processorThread.signal.Set(); } return(true); }