コード例 #1
0
        private static uint[] GetExpTable(GrowthRates growth_rate)
        {
            switch (growth_rate)
            {
            case GrowthRates.Fast:
                return(fast_exp_table);

            case GrowthRates.Medium:
                return(medium_fast_exp_table);

            case GrowthRates.Slow:
                return(slow_exp_table);

            case GrowthRates.Parabolic:
                return(medium_slow_exp_table);

            case GrowthRates.Erratic:
                return(erratic_exp_table);

            case GrowthRates.Fluctuating:
                return(fluctuating_exp_table);

            default:
                return(null);
            }
        }
コード例 #2
0
        public static int ExperienceAt(int level, GrowthRates gr)
        {
            if (level > 100 || level < 1)
            {
                throw new ArgumentOutOfRangeException("level");
            }
            if (level == 1)
            {
                return(0);
            }
            switch (gr)
            {
            case GrowthRates.Slow:
                return(ExperienceAt_Slow(level));

            case GrowthRates.Medium:
                return(ExperienceAt_Medium(level));

            case GrowthRates.Fast:
                return(ExperienceAt_Fast(level));

            case GrowthRates.MediumSlow:
                return(ExperienceAt_MediumSlow(level));

            case GrowthRates.Erratic:
                return(ExperienceAt_Erratic(level));

            case GrowthRates.Fluctuating:
                return(ExperienceAt_Fluctuating(level));
            }
            throw new ArgumentException("gr");
        }
コード例 #3
0
ファイル: Species.cs プロジェクト: sanse97/pkmnFoundations
        public Species(Pokedex pokedex, int national_dex, int family_id, LocalizedString name,
                       GrowthRates growth_rate, byte gender_ratio, EggGroups egg_group_1,
                       EggGroups egg_group_2, int egg_steps, bool gender_variations)
        {
            m_pokedex        = pokedex;
            NationalDex      = national_dex;
            FamilyID         = family_id;
            Name             = name;
            GrowthRate       = growth_rate;
            GenderRatio      = gender_ratio;
            EggGroup1        = egg_group_1;
            EggGroup2        = egg_group_2;
            EggSteps         = egg_steps;
            GenderVariations = gender_variations;

            //if (pokedex != null && pokedex.Eager)
            {
                // Retrieve foreign information like Family and Formes.
                // Otherwise, this information will be lazily evaluated
                // from the Pokedex instance.
                // If pokedex is null, this information is unavailable.

                // todo: database ownership/lazy stuff can go in a base class.
            }
        }
コード例 #4
0
        public static async Task CreateGts(Client c, string offer, string request, string index)
        {
            //If user is banned, return
            if (await Database.DbUserChecks.UserBanned(c.Username))
            {
                await c.SendMessage($"<GTSCREATE result=0 index={index}>");

                return;
            }
            //If user has more than max amount of allowed GTS trades, return
            if (await Database.Dbgts.GetNumberOfTrades(c.UserId) >= Data.MaximumGtsTradesPerUser)
            {
                await c.SendMessage($"<GTSCREATE result=1 index={index}>");

                return;
            }
            //Decode data
            var decodeOffer   = Utilities.Encoding.Base64Decode(offer);
            var decodeRequest = Utilities.Encoding.Base64Decode(request);

            int level;

            try
            {
                //Turn data into objects
                var pokemon = JsonConvert.DeserializeObject <GamePokemon>(decodeOffer);

                if (!await TradeValidator.IsPokemonValid(pokemon, c.UserId))
                {
                    await c.SendMessage($"<GTSCREATE result=0 index={index}>");

                    return;
                }

                //Get Pokemon Level
                level = GrowthRates.CalculateLevel(pokemon.species, pokemon.exp);
            }
            catch (InvalidCastException)
            {
                await c.SendMessage($"<GTSCREATE result=2 index={index}>");

                return;
            }

            //Input in database
            try
            {
                await Database.Dbgts.Add(c.UserId, decodeOffer, decodeRequest, level, c.Username);

                await c.SendMessage($"<GTSCREATE result=3 index={index}>");
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                await c.SendMessage($"<GTSCREATE result=2 index={index}>");
            }
        }
コード例 #5
0
        public static uint GetLevelTotalExp(uint level, GrowthRates growth_rate)
        {
            uint[] exp_table = GetExpTable(growth_rate);

            if (level < 1 || level > Constants.MAX_LEVEL || exp_table == null)
            {
                return(uint.MaxValue);
            }

            return(exp_table[level - 1]);
        }
コード例 #6
0
        public static uint GetExpToNextLevel(uint current_exp, GrowthRates growth_rate)
        {
            uint[] exp_table     = GetExpTable(growth_rate);
            uint   current_level = GetLevelFromExp(current_exp, growth_rate);

            if (exp_table == null || current_level == Constants.MAX_LEVEL)
            {
                return(0);
            }

            uint next_level_exp = GetLevelTotalExp((uint)current_level + 1, growth_rate);

            return(next_level_exp - current_exp);
        }
コード例 #7
0
 public Stats(Stats stats, GrowthRates growthRates)
 {
     strength     = stats.strength;
     magic        = stats.magic;
     skill        = stats.skill;
     speed        = stats.speed;
     luck         = stats.luck;
     defense      = stats.defense;
     resistance   = stats.resistance;
     constitution = stats.constitution;
     movement     = stats.movement;
     aid          = stats.aid;
     pursuitCriticalCoefficient = stats.pursuitCriticalCoefficient;
     this.growthRates           = growthRates;
 }
コード例 #8
0
 public Stats(int strength, int magic, int skill, int speed, int luck, int defense, int resistance, int constitution,
              int movement, int aid, float pcc, GrowthRates growthRates)
 {
     this.strength              = strength;
     this.magic                 = magic;
     this.skill                 = skill;
     this.speed                 = speed;
     this.luck                  = luck;
     this.defense               = defense;
     this.resistance            = resistance;
     this.constitution          = constitution;
     this.movement              = movement;
     this.aid                   = aid;
     pursuitCriticalCoefficient = pcc;
     this.growthRates           = growthRates;
 }
コード例 #9
0
        public static float GetExpToNextLevelPercent(uint current_exp, GrowthRates growth_rate)
        {
            uint[] exp_table     = GetExpTable(growth_rate);
            uint   current_level = GetLevelFromExp(current_exp, growth_rate);

            if (exp_table == null || current_level == Constants.MAX_LEVEL)
            {
                return(0);
            }

            uint this_level_total_exp    = GetLevelTotalExp(current_level, growth_rate);
            uint next_level_total_exp    = GetLevelTotalExp(current_level + 1, growth_rate);
            uint level_up_total_exp      = next_level_total_exp - this_level_total_exp;
            uint this_level_exp_progress = current_exp - this_level_total_exp;

            return((float)this_level_exp_progress / (float)level_up_total_exp);
        }
コード例 #10
0
        public Species(Pokedex pokedex, int national_dex, int family_id, LocalizedString name,
                       GrowthRates growth_rate, byte gender_ratio, EggGroups egg_group_1,
                       EggGroups egg_group_2, int egg_steps, bool gender_variations)
            : base(pokedex)
        {
            m_family_pair = Family.CreatePair(m_pokedex);
            m_lazy_pairs.Add(m_family_pair);

            NationalDex       = national_dex;
            m_family_pair.Key = family_id;
            Name             = name;
            GrowthRate       = growth_rate;
            GenderRatio      = gender_ratio;
            EggGroup1        = egg_group_1;
            EggGroup2        = egg_group_2;
            EggSteps         = egg_steps;
            GenderVariations = gender_variations;
        }
コード例 #11
0
        public static uint GetLevelFromExp(uint current_exp, GrowthRates growth_rate)
        {
            uint[] exp_table = GetExpTable(growth_rate);
            if (exp_table == null)
            {
                return(0);
            }

            uint highest_level_found = 0;

            for (uint i = 0; i < Constants.MAX_LEVEL; i++)
            {
                if (current_exp >= exp_table[i])
                {
                    highest_level_found = i + 1;
                }
                else
                {
                    break;
                }
            }
            return(highest_level_found);
        }
コード例 #12
0
        public static byte LevelAt(int experience, GrowthRates gr)
        {
            if (experience < 0)
            {
                throw new ArgumentOutOfRangeException("experience");
            }

            int minLevel = 1, maxLevel = 100;
            int minExp = ExperienceAt(1, gr), maxExp = ExperienceAt(100, gr);

            while (1 < 2)
            {
                if (maxExp <= experience)
                {
                    return((byte)maxLevel);
                }
                if (minLevel + 1 >= maxLevel)
                {
                    return((byte)minLevel);
                }

                int midLevel = (minLevel + maxLevel) >> 1;
                int midExp   = ExperienceAt(midLevel, gr);

                if (experience >= midExp)
                {
                    minLevel = midLevel;
                    minExp   = midExp;
                }
                else
                {
                    maxLevel = midLevel;
                    maxExp   = midExp;
                }
            }
        }
コード例 #13
0
 public static void Initialize(string CacheFolder = "")
 {
     if (Connector.isInitialized)
     {
         throw new Exception("PokeAPI is initialized and can only be initialized once"); //May seems a bit over kill but this is nessecery for corrent usage.
     }
     #region "Structure"
     Connector.Berries                  = new Berries();
     Connector.BerryFirmnesses          = new BerryFirmnesses();
     Connector.BerryFlavors             = new BerryFlavors();
     Connector.ContestNames             = new ContestNames();
     Connector.ContestEffects           = new ContestEffects();
     Connector.SuperContestEffects      = new SuperContestEffects();
     Connector.EncounterMethods         = new EncounterMethods();
     Connector.EncounterConditions      = new EncounterConditions();
     Connector.EncounterConditionValues = new EncounterConditionValues();
     Connector.EvolutionChains          = new EvolutionChains();
     Connector.EvolutionTrigger         = new EvolutionTrigger();
     Connector.Generations              = new Generations();
     Connector.Pokedexes                = new Pokedexes();
     Connector.Versions                 = new Versions();
     Connector.VersionGroups            = new VersionGroups();
     Connector.Items             = new Items();
     Connector.ItemAttributes    = new ItemAttributes();
     Connector.ItemCategories    = new ItemCategories();
     Connector.ItemFlingEffects  = new ItemFlingEffects();
     Connector.ItemPockets       = new ItemPockets();
     Connector.Locations         = new Locations();
     Connector.LocationAreas     = new LocationAreas();
     Connector.PalParkAreas      = new PalParkAreas();
     Connector.Regions           = new Regions();
     Connector.Machines          = new Machines();
     Connector.Moves             = new Moves();
     Connector.MoveAilments      = new MoveAilments();
     Connector.MoveBattleStyles  = new MoveBattleStyles();
     Connector.MoveCategories    = new MoveCategories();
     Connector.MoveDamageClasses = new MoveDamageClasses();
     Connector.MoveLearnMethods  = new MoveLearnMethods();
     Connector.MoveTargets       = new MoveTargets();
     Connector.Abilities         = new Abilities();
     Connector.Characteristics   = new Characteristics();
     Connector.EggGroups         = new EggGroups();
     Connector.Genders           = new Genders();
     Connector.GrowthRates       = new GrowthRates();
     Connector.Natures           = new Natures();
     Connector.PokeathlonStats   = new PokeathlonStats();
     Connector.Pokemons          = new Pokemons();
     Connector.PokemonColors     = new PokemonColors();
     Connector.PokemonForms      = new PokemonForms();
     Connector.PokemonHabitats   = new PokemonHabitats();
     Connector.PokemonShapes     = new PokemonShapes();
     Connector.PokemonSpecies    = new PokemonSpecies();
     Connector.Stats             = new Stats();
     Connector.Types             = new Types();
     Connector.Languages         = new Languages();
     #endregion
     if (CacheFolder == "")
     {
         Connector.CacheFolder = AppDomain.CurrentDomain.BaseDirectory + "pokeAPI//";
     }
     else
     {
         if (!System.IO.Directory.Exists(CacheFolder))
         {
             throw new Exception("Directory : " + CacheFolder + " was not found");
         }
         Connector.CacheFolder = CacheFolder;
     }
     Cacher.Initialize();
     Connector.isInitialized = true;
 }
コード例 #14
0
        public static byte LevelAt(int experience, GrowthRates gr)
        {
            if (experience < 0) throw new ArgumentOutOfRangeException("experience");

            int minLevel = 1, maxLevel = 100;
            int minExp = ExperienceAt(1, gr), maxExp = ExperienceAt(100, gr);

            while (1 < 2)
            {
                if (maxExp <= experience) return (byte)maxLevel;
                if (minLevel + 1 >= maxLevel) return (byte)minLevel;

                int midLevel = (minLevel + maxLevel) >> 1;
                int midExp = ExperienceAt(midLevel, gr);

                if (experience >= midExp)
                {
                    minLevel = midLevel;
                    minExp = midExp;
                }
                else
                {
                    maxLevel = midLevel;
                    maxExp = midExp;
                }
            }
        }
コード例 #15
0
 public static int ExperienceAt(int level, GrowthRates gr)
 {
     if (level > 100 || level < 1) throw new ArgumentOutOfRangeException("level");
     if (level == 1) return 0;
     switch (gr)
     {
         case GrowthRates.Slow:
             return ExperienceAt_Slow(level);
         case GrowthRates.Medium:
             return ExperienceAt_Medium(level);
         case GrowthRates.Fast:
             return ExperienceAt_Fast(level);
         case GrowthRates.MediumSlow:
             return ExperienceAt_MediumSlow(level);
         case GrowthRates.Erratic:
             return ExperienceAt_Erratic(level);
         case GrowthRates.Fluctuating:
             return ExperienceAt_Fluctuating(level);
     }
     throw new ArgumentException("gr");
 }