private void Awake() { ///Getting GrownFood so I can snag the potency value. grownFood = GetComponent <GrownFood>(); cottonPotency = grownFood.GetPlantData().Potency; ///calculating how much cotton/durathread you should get. seedModifier = Mathf.RoundToInt(cottonPotency / 25f); finalAmount = seedModifier + 1; }
///Getting Grownfood so we can get the potency of the plant, and calculates damage/radius. private void Awake() { grownFood = GetComponent <GrownFood>(); }