public void UpdateNewGroup() { newItem.UpdateNew(); infoModity.Comfirm(); newItem = null; newBtn.SetActive(true); updateBtn.SetActive(false); }
/// <summary> /// 添加账户组对象 /// </summary> public void AddAccount(GroupInfoRecord info, int id) { GameObject g = Instantiate(accountPerfab) as GameObject; g.GetComponent <GroupRecordItem>().SetValue(info, this, id); g.GetComponent <GroupRecordItem>().infoModify = infoModity; g.GetComponent <GroupRecordItem> ().LBLStatus.value = true; g.transform.SetParent(accountParent); g.transform.localScale = Vector3.one; accountParent.GetComponent <UIGrid> ().repositionNow = true; if (id == 0 || id == -1) { g.GetComponent <GroupRecordItem>().ShowGroupModifyWindow(gameObject); g.GetComponent <GroupRecordItem>().Click(); if (id == -1) { newItem = g.GetComponent <GroupRecordItem>(); } } }