void Start() { var delegator = new GroupDelegator( () => { _time += Time.deltaTime * 4; float val = (Mathf.Sin(_time) * 0.5f + 0.5f) * 0.6f + 0.1f; HeatMaterial.color = new Color(val, val, val, 0.65f); }, null, null); GroupManager.main.group["Running"].Add(this, delegator); GroupManager.main.group["To Level Over"].Add(this, delegator); }
// Use this for initialization void Start() { GroupDelegator delegator = new GroupDelegator(null, () => { _renderer.enabled = true; }, null); GroupManager.main.group["Main Menu"].Add(this, delegator); _renderer = GetComponent <SpriteRenderer>(); _selector = GroupManager.main.group["Level Select"]; _renderer.sortingLayerName = "Background"; SetSunBackground(); //ResetSize(); }