public override void OnInspectorGUI() { GUILayout.Label("Personality Settings", EditorStyles.largeLabel); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Mean", EditorStyles.boldLabel); GUILayout.Label("StdDev", EditorStyles.boldLabel); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); sliderMean[0] = EditorGUILayout.Slider("Openness", sliderMean[0], minMean, maxMean); sliderStd[0] = EditorGUILayout.Slider("Openness", sliderStd[0], minStd, maxStd); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); sliderMean[1] = EditorGUILayout.Slider("Concscientiousness", sliderMean[1], minMean, maxMean); sliderStd[1] = EditorGUILayout.Slider("Concscientiousness", sliderStd[1], minStd, maxStd); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); sliderMean[2] = EditorGUILayout.Slider("Extroversion", sliderMean[2], minMean, maxMean); sliderStd[2] = EditorGUILayout.Slider("Extroversion", sliderStd[2], minStd, maxStd); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); sliderMean[3] = EditorGUILayout.Slider("Agreeableness", sliderMean[3], minMean, maxMean); sliderStd[3] = EditorGUILayout.Slider("Agreeableness", sliderStd[3], minStd, maxStd); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); sliderMean[4] = EditorGUILayout.Slider("Neuroticism", sliderMean[4], minMean, maxMean); sliderStd[4] = EditorGUILayout.Slider("Neuroticism", sliderStd[4], minStd, maxStd); EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Update Personality", GUILayout.ExpandWidth(false))) { groupBuilder.UpdatePersonalityAndBehavior(sliderMean, sliderStd); } EditorGUILayout.Separator(); if (GUILayout.Button("Assign Random Personality", GUILayout.ExpandWidth(false))) { float[] persMean = { 0f, 0f, 0f, 0f, 0f }; float[] persStd = { 1f, 1f, 1f, 1f, 1f }; groupBuilder.UpdatePersonalityAndBehavior(persMean, persStd); } EditorGUILayout.Separator(); EditorGUILayout.Separator(); EditorGUILayout.BeginHorizontal(); sliderRectX = EditorGUILayout.Slider(" X", sliderRectX, 0f, 80f); sliderRectZ = EditorGUILayout.Slider("Z", sliderRectZ, 0f, 80f); EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Update region", GUILayout.ExpandWidth(false))) { groupBuilder.UpdateRegion(sliderRectX, sliderRectZ); } EditorUtility.SetDirty(target); }