IEnumerator ShowLose() { Panel.SetActive(true); PanelLose.SetActive(true); AudioSource.PlayClipAtPoint(LoseVoice, new Vector3(0f, 0f, -10f)); yield return(new WaitForSeconds(LoseVoice.length + 0.75f)); Group1.SetActive(false); Group2.SetActive(true); Panel.SetActive(false); PanelLose.SetActive(false); }