コード例 #1
0
ファイル: Player.cs プロジェクト: SapphireAzure/miniGame
 // Use this for initialization
 void Start()
 {
     groundCheck = transform.Find("GroundCheck");
     skillSystem = gameObject.AddComponent <PlayerSkillSystem>();
     quality     = new PlayerQuality();
     gt          = new GroundTrigger(this);
 }
コード例 #2
0
ファイル: PlayerShooting.cs プロジェクト: chalo2000/CRGame2
 // Use this for initialization
 void Start()
 {
     anim = GetComponent <Animation>();
     gt   = GetComponentInChildren <GroundTrigger> ();
     ct   = GetComponentInChildren <CrawlTrigger> ();
     sr   = GetComponent <SpriteRenderer>();
     pa   = GetComponent <PlayerAnimations>();
 }
コード例 #3
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 void Start()
 {
     body          = GetComponent <Rigidbody2D>();
     groundTrigger = groundTriggerObject.GetComponent <GroundTrigger>();
     pickupArea    = pickupAreaObject.GetComponent <PickupArea>();
     sprite        = GetComponent <SpriteRenderer>();
     audioPlayer   = GetComponent <AudioSource>();
 }
コード例 #4
0
ファイル: PlayerAnimations.cs プロジェクト: chalo2000/CRGame2
 // Use this for initialization
 void Start()
 {
     rb2d = GetComponent <Rigidbody2D> ();
     anim = GetComponent <Animator> ();
     gt   = GetComponentInChildren <GroundTrigger> ();
     ct   = GetComponentInChildren <CrawlTrigger> ();
     wt   = wallchecker.GetComponent <WallTrigger> ();
 }
コード例 #5
0
    // Use this for initialization
    void Start()
    {
        //Assigns references

        rb2d = GetComponent <Rigidbody2D> ();
        sr   = GetComponent <SpriteRenderer> ();
        gt   = GetComponentInChildren <GroundTrigger> ();
        ct   = GetComponentInChildren <CrawlTrigger> ();
    }
コード例 #6
0
 protected virtual void Start()
 {
     body          = GetComponent <Rigidbody2D>();
     groundTrigger = groundTriggerObject.GetComponent <GroundTrigger>();
     sprite        = GetComponent <SpriteRenderer>();
     enabled       = isControlled;
     if (enabled)
     {
         sprite.sortingOrder = 5;
     }
     charaChangerTrigger = charaChangerTriggerObject.GetComponent <CharaChangerTrigger>();
 }
コード例 #7
0
ファイル: AirplaneController.cs プロジェクト: IgorCH/_UNETMD
	    void Awake()
	    {
	        _groundTrigger = GroundTriggerObject.GetComponent<GroundTrigger>();
	        _frontTrigger = FrontTriggerObject.GetComponent<FrontTrigger>();
	        _frontUpTrigger = FrontUpTriggerObject.GetComponent<FrontUpTrigger>();
	        _rearTrigger = RearTriggerObject.GetComponent<RearTrigger>();

			_enginery = GetComponent<Enginery> ();

			_rigidbody = GetComponent<Rigidbody> ();
			_transform = GetComponent<Transform> ();
	    }
コード例 #8
0
 void Awake()
 {
     instance = this;
 }
コード例 #9
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 void Awake()
 {
     instance = this;
 }
コード例 #10
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    // Use this for initialization
    void Start()
    {
        Transform torsoObj = transform.Find("Torso");
        TorsoRB = torsoObj.GetComponent<Rigidbody2D>();

        Transform groundCollider = transform.Find("GroundCollider");
        GroundMotor = groundCollider.GetComponent<SliderJoint2D>();

        GroundTrigger = GetComponentInChildren<GroundTrigger>();
        InputManager = GetComponent<InputManager>();
        PlayerRotation = GetComponentInChildren<PlayerRotation>();
        VineTrigger = GetComponentInChildren<VineTrigger>();

        Animator = GetComponentInChildren<Animator>();

        RightArmRB = transform.Find("Torso/UpperArm_R/LowerArm_R").GetComponent<Rigidbody2D>();
        LeftArmRB = transform.Find("Torso/UpperArm_L/LowerArm_L").GetComponent<Rigidbody2D>();
        HandOffset = transform.Find("Torso/UpperArm_R/LowerArm_R/ArmEndPoint_R").localPosition;

        ChangeState(STATE.FRONT_FLIP);
    }
コード例 #11
0
 // Use this for initialization
 void Start()
 {
     script   = ground.GetComponent <GroundTrigger>();
     spawnPos = this.transform.position;
     Player   = GameObject.FindGameObjectWithTag("Player");
 }
コード例 #12
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 // Use this for initialization
 void Start()
 {
     trigger          = GetComponent <GroundTrigger>();
     lastTriggerState = trigger.GetTriggerState();
 }
コード例 #13
0
 void Start()
 {
     trigger = button.GetComponent <GroundTrigger>();
 }