// Use this for initialization void Start() { groundCheck = transform.Find("GroundCheck"); skillSystem = gameObject.AddComponent <PlayerSkillSystem>(); quality = new PlayerQuality(); gt = new GroundTrigger(this); }
// Use this for initialization void Start() { anim = GetComponent <Animation>(); gt = GetComponentInChildren <GroundTrigger> (); ct = GetComponentInChildren <CrawlTrigger> (); sr = GetComponent <SpriteRenderer>(); pa = GetComponent <PlayerAnimations>(); }
void Start() { body = GetComponent <Rigidbody2D>(); groundTrigger = groundTriggerObject.GetComponent <GroundTrigger>(); pickupArea = pickupAreaObject.GetComponent <PickupArea>(); sprite = GetComponent <SpriteRenderer>(); audioPlayer = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { rb2d = GetComponent <Rigidbody2D> (); anim = GetComponent <Animator> (); gt = GetComponentInChildren <GroundTrigger> (); ct = GetComponentInChildren <CrawlTrigger> (); wt = wallchecker.GetComponent <WallTrigger> (); }
// Use this for initialization void Start() { //Assigns references rb2d = GetComponent <Rigidbody2D> (); sr = GetComponent <SpriteRenderer> (); gt = GetComponentInChildren <GroundTrigger> (); ct = GetComponentInChildren <CrawlTrigger> (); }
protected virtual void Start() { body = GetComponent <Rigidbody2D>(); groundTrigger = groundTriggerObject.GetComponent <GroundTrigger>(); sprite = GetComponent <SpriteRenderer>(); enabled = isControlled; if (enabled) { sprite.sortingOrder = 5; } charaChangerTrigger = charaChangerTriggerObject.GetComponent <CharaChangerTrigger>(); }
void Awake() { _groundTrigger = GroundTriggerObject.GetComponent<GroundTrigger>(); _frontTrigger = FrontTriggerObject.GetComponent<FrontTrigger>(); _frontUpTrigger = FrontUpTriggerObject.GetComponent<FrontUpTrigger>(); _rearTrigger = RearTriggerObject.GetComponent<RearTrigger>(); _enginery = GetComponent<Enginery> (); _rigidbody = GetComponent<Rigidbody> (); _transform = GetComponent<Transform> (); }
void Awake() { instance = this; }
// Use this for initialization void Start() { Transform torsoObj = transform.Find("Torso"); TorsoRB = torsoObj.GetComponent<Rigidbody2D>(); Transform groundCollider = transform.Find("GroundCollider"); GroundMotor = groundCollider.GetComponent<SliderJoint2D>(); GroundTrigger = GetComponentInChildren<GroundTrigger>(); InputManager = GetComponent<InputManager>(); PlayerRotation = GetComponentInChildren<PlayerRotation>(); VineTrigger = GetComponentInChildren<VineTrigger>(); Animator = GetComponentInChildren<Animator>(); RightArmRB = transform.Find("Torso/UpperArm_R/LowerArm_R").GetComponent<Rigidbody2D>(); LeftArmRB = transform.Find("Torso/UpperArm_L/LowerArm_L").GetComponent<Rigidbody2D>(); HandOffset = transform.Find("Torso/UpperArm_R/LowerArm_R/ArmEndPoint_R").localPosition; ChangeState(STATE.FRONT_FLIP); }
// Use this for initialization void Start() { script = ground.GetComponent <GroundTrigger>(); spawnPos = this.transform.position; Player = GameObject.FindGameObjectWithTag("Player"); }
// Use this for initialization void Start() { trigger = GetComponent <GroundTrigger>(); lastTriggerState = trigger.GetTriggerState(); }
void Start() { trigger = button.GetComponent <GroundTrigger>(); }