コード例 #1
0
    /// <summary>
    /// Given a certain starting point, this method will scan blocks above and below the starting point, and look for a suitable place to spawn a new corpse.
    /// <para>The algorithm does <i>not</i> account for existing corpse blocks, its only purpose is to find a suitable 'ground level'.</para>
    /// </summary>
    /// <param name="startingPoint">The starting location to begin searching for ground from.</param>
    /// <returns>The ground position for the given starting point, or -1 if no reasonable position could be found.</returns>
    public int FindPositionAboveGroundAt(Vector3i startingPoint)
    {
        int groundPosition = -1;

        if (cache.GetGroundPositionFor(startingPoint, out groundPosition))
        {
            return(groundPosition);
        }

        Vector3i airBlock = GetAirBlockForLocation(startingPoint);

        groundPosition = FindGroundBelow(airBlock);

        if (groundPosition < minHeight)
        {
            cache.CacheGroundPositionForLocation(startingPoint, -1);
            return(-1);
        }

        groundPosition++;

        if (airBlock.y < startingPoint.y)
        {
            startingPoint.y = maxHeight;
        }
        cache.CacheGroundPositionForLocation(startingPoint, groundPosition);

        return(groundPosition);
    }
コード例 #2
0
    public void WhenGroundPositionIsCachedForACertainLocationThenItCanBeRecalled()
    {
        int      groundHeight     = 27;
        Vector3i startingPosition = new Vector3i(2, 3, 7);

        cache.CacheGroundPositionForLocation(startingPosition, groundHeight);

        int  cachedHeight = -1;
        bool valueExists  = cache.GetGroundPositionFor(startingPosition, out cachedHeight);

        Assert.That(valueExists, Is.True);
        Assert.That(cachedHeight, Is.EqualTo(groundHeight));
    }