public void PopulateGround() { Column lastCreatedColumn = null; for (int i = 0; i < groundWidth; i++) { columns [i].indexInColumnsList = i; GroundPiece lastSpawnedPiece = null; for (int i2 = 0; i2 < groundHeight; i2++) { GroundPiece newGroundPiece = (GroundPiece)Instantiate(seedGroundPiece); columns [i].groundPieces.Add(newGroundPiece); rows [i2].groundPieces.Add(newGroundPiece); rows [i2].indexInRowsList = i2; Vector3 newPos = newGroundPiece.transform.position; if (lastSpawnedPiece != null) { newPos.y = lastSpawnedPiece.transform.position.y - lastSpawnedPiece.bounds().size.y; } if (lastCreatedColumn != null) { newPos.x = lastCreatedColumn.groundPieces [0].transform.position.x + lastCreatedColumn.groundPieces [0].bounds().size.x; } newGroundPiece.transform.position = newPos; newGroundPiece.transform.SetParent(transform); newGroundPiece.column = columns [i]; newGroundPiece.indexInColumn = i2; newGroundPiece.row = rows [i2]; newGroundPiece.indexInRow = i; // if (i == 0 && i == groundWidth - 1) // newGroundPiece.groundRotationAngle = 0; spawnedGroundPieces.Add(newGroundPiece); newGroundPiece.indexInGrid = spawnedGroundPieces.Count - 1; lastSpawnedPiece = newGroundPiece; if (i > 5 && i < groundWidth - 5 && i2 > 5 && i2 < groundHeight - 5) { groundPiecesWhereSnakesCanSpawn.Add(newGroundPiece); } } lastCreatedColumn = columns [i]; } }