void OnTriggerExit(Collider trigger) { if (trigger.gameObject.tag == "feet") { target = trigger.transform.parent.GetComponent <Rigidbody>(); GFT = target.gameObject.GetComponent <GroundFrictionTracker>(); if (GFT.parrentGF == this) { target.drag = 9; target.mass = 1; } } }
void OnTriggerEnter(Collider trigger) { if (trigger.gameObject.tag == "feet") { target = trigger.transform.parent.GetComponent <Rigidbody>(); target.drag = 1.3f; target.mass = 2; GFT = target.gameObject.GetComponent <GroundFrictionTracker>(); if (GFT == null) { GFT = target.gameObject.AddComponent <GroundFrictionTracker>(); } GFT.parrentGF = this; } }