コード例 #1
0
    void FixedUpdate()
    {
        bool isOnGround = groundDetector.IsOnGround();

        bool directionReversed = transform.localScale.x < 0;

        if (isOnGround)
        {
            var targetVelocity = new Vector2(Speed * (directionReversed ? -1 : 1), rigidbody2d.velocity.y);
            rigidbody2d.velocity = targetVelocity;
        }
    }
コード例 #2
0
    void FixedUpdate()
    {
        bool isOnGround = groundDetector.IsOnGround();

        if (isOnGround)
        {
            CurrentJumpState = JumpState.ON_GROUND;
        }
        else if (CurrentJumpState != JumpState.JUMPING)
        {
            CurrentJumpState = JumpState.FALLING;
        }

        float horizontal = Input.GetAxis("Horizontal");

        if (isOnGround)
        {
            rigidbody2d.AddForce(new Vector2(horizontal * Speed, 0));
        }
        else
        {
            rigidbody2d.AddForce(new Vector2(horizontal * MidAirControlSpeed, 0));
        }


        // Decelerate for better control
        if (isOnGround && Mathf.Approximately(horizontal, 0))
        {
            rigidbody2d.AddForce(new Vector2(rigidbody2d.velocity.x * -Deceleration, 0));
        }

        bool jumpButton = Input.GetAxis("Vertical") > 0;

        if (jumpButton)
        {
            if ((CurrentJumpState == JumpState.ON_GROUND || CurrentJumpState == JumpState.JUMPING) && jumpTime < MaxJumpTime)
            {
                CurrentJumpState = JumpState.JUMPING;
                rigidbody2d.AddForce(new Vector2(0, JumpForce));
                jumpTime += Time.deltaTime;
            }
        }
        else if (CurrentJumpState == JumpState.ON_GROUND)
        {
            jumpTime = 0;
        }

        if (CurrentJumpState == JumpState.JUMPING && (jumpTime >= MaxJumpTime || !jumpButton))
        {
            CurrentJumpState = JumpState.FALLING;
        }
    }
コード例 #3
0
    // Update is called once per frame
    void FixedUpdate()
    {
        float velocityX  = rigidbody2d.velocity.x;
        bool  isOnGround = groundDetector.IsOnGround();

        if (velocityX != 0)
        {
            if (velocityX > 0)
            {
                transform.localScale = new Vector3(1, 1, 1);
            }
            else
            {
                transform.localScale = new Vector3(-1, 1, 1);
            }
        }

        if (!Mathf.Approximately(0, velocityX) && isOnGround)
        {
            if (currentAnimationClip != Walk)
            {
                currentAnimationClip = Walk;
                animator.Play(Walk.name);
            }
            animator.speed = Mathf.Abs(velocityX) / NormalWalkingSpeed;
        }
        else if (!isOnGround)
        {
            if (currentAnimationClip != Air)
            {
                currentAnimationClip = Air;
                animator.Play(Air.name);
            }
        }
        else
        {
            if (currentAnimationClip != Stand)
            {
                currentAnimationClip = Stand;
                animator.Play(Stand.name);
            }
        }
    }
コード例 #4
0
    void Update()
    {
        if (!UIController.gameStarted)
        {
            return;
        }

        grounded = groundDetector.IsOnGround();
        if (grounded && !prevGrounded)
        {
            audioManager.Play("footstep");
            autoClimbDown = true;
        }
        prevGrounded = grounded;
        if (grounded)
        {
            inAir  = 0;
            jumped = false;
        }
        else
        {
            inAir++;
        }

        FindInteractType();

        switch (state)
        {
        case States.Normal:
            ledgeBelow = ledgeDetector.DetectLedgeBelow();
            if (grounded)
            {
                lastSafePosition = transform.position;
                if (input.runBtnHold)
                {
                    speedFactor   = Mathf.Lerp(speedFactor, 1.5f, 18 * Time.deltaTime);
                    autoClimbDown = false;
                }
                else
                {
                    speedFactor   = Mathf.Lerp(speedFactor, 1, 18 * Time.deltaTime);
                    autoClimbDown = true;
                }

                if (input.moveMagnitude > 0.1)
                {
                    Vector3 targetDirection = input.goingForward * camera.forward + input.goingRight * camera.right;
                    modelTransform.forward = Vector3.Slerp(modelTransform.forward, targetDirection, 24 * Time.deltaTime);
                }
            }
            else
            {
                //audioManager.Stop("walk");
                if (autoClimbDown && ledgeBelow)
                {
                    if (ledgeDetector.EnterLedge())
                    {
                        SetStateGrab();
                        rb.velocity             = new Vector3(0, 0, 0);
                        camera.targetRotation.x = 70;
                        input.LockInputForSeconds(0.5f);
                        break;
                    }
                }
                if (input.moveMagnitude > 0.1)
                {
                    Vector3 targetDirection = input.goingForward * camera.forward + input.goingRight * camera.right;
                    modelTransform.forward = Vector3.Slerp(modelTransform.forward, targetDirection, 6 * Time.deltaTime);
                }
                if (input.grabBtnDown)
                {
                    animator.SetBool("on_ledge", true);
                    hangCollider.TurnOnCollider();
                    grabArmCollider.TurnOnCollider();
                    grabStuckSecondChance = 5;      // velocity becomes 0 once when jumping up
                    state = States.Grab;
                }
            }

            if (input.jumpPressed && inAir < 6 && !jumpPending && !jumped)            // left ground for less than 0.1 seconds
            {
                jumpPending = true;
                audioManager.Play($"jump{Random.Range(1, 3)}");
            }

            if (input.interactBtnDown)
            {
                if (interact == InteractType.Ladder)
                {
                    rb.useGravity = false;
                    animator.SetBool("climb", true);
                    currentLadder = hitInfo.collider.GetComponentInParent <Ladder>();
                    currentLadder.GetOntoLadder(transform, modelTransform, forwardSpeed);
                    state = States.LadderEnter;
                }
                else if (interact == InteractType.Dialogue)
                {
                    // trigger dialogue
                    DialogueTrigger trigger = hitInfo.collider.GetComponentInParent <DialogueTrigger>();
                    trigger.TriggerDialogue();
                    rb.isKinematic = true;
                    state          = States.Dialogue;
                }
                else if (interact == InteractType.Checkpoint)
                {
                    currentCheckpoint = hitInfo.collider.GetComponentInParent <CheckpointManager>();
                    currentCheckpoint.HandleInteract(this, dialogueManager);
                    rb.isKinematic = true;
                    state          = States.Dialogue;
                }
                else if (interact == InteractType.Item)
                {
                    hitInfo.collider.GetComponent <IItem>().PickUp();
                }
            }

            break;


        case States.OnLadder:
            if (input.interactBtnDown)
            {
                autoClimbDown = false;
                SetStateNormal();
            }
            if (transform.position.y >= currentLadder.TopY - 1.70f)
            {
                transform.position = new Vector3(transform.position.x, currentLadder.TopY - 1.65f, transform.position.z);
                state = States.LadderExit;
                animator.SetTrigger("ladder_top");
            }
            else if (grounded)
            {
                SetStateNormal();
            }
            break;

        case States.GrabStable:
            if (Mathf.Abs(rb.velocity.y) > 0.5f)
            {
                state = States.Grab;
                break;
            }
            ledgeDetector.AdjustFacingToLedge(out onTelephoneWire);
            if (input.runBtnHold)
            {
                speedFactor = Mathf.Lerp(speedFactor, 1.2f, 0.3f);
            }
            else
            {
                speedFactor = Mathf.Lerp(speedFactor, 1, 0.3f);
            }
            if (input.goingForward > 0)        // teleport up
            //rb.isKinematic = true;
            //animator.SetTrigger("ledge_climb_up");
            {
                ledgeDetector.ClimbUpLedge(onTelephoneWire);
                SetStateNormal();
                camera.ResetVertical();
                input.LockInputForSeconds(0.5f);
            }
            else if (input.goingForward < 0)
            {
                SetStateNormal();
                audioManager.Play($"land{Random.Range(1, 3)}");
                input.LockInputForSeconds(0.5f);
            }
            animator.SetFloat("ledge_speed", input.goingRight * speedFactor);
            break;

        case States.Grab:
            animator.SetFloat("ledge_speed", 0);
            break;

        case States.OnClimbGrid:
            if (input.runBtnHold)
            {
                climbController.speed_linear = Mathf.Lerp(climbController.speed_linear, climbGridSpeed * 1.5f, 18 * Time.deltaTime);
            }
            else
            {
                climbController.speed_linear = Mathf.Lerp(climbController.speed_linear, climbGridSpeed, 18 * Time.deltaTime);
            }
            break;

        case States.Dialogue:
            if (input.jumpPressed || Input.GetMouseButtonDown(0))
            {
                dialogueManager.DisplayNextSentence();
            }
            input.moveMagnitude = 0;
            break;
        }


        animator.SetFloat("ground_speed", input.moveMagnitude * speedFactor);
        animator.SetBool("grounded", grounded);
        animator.SetFloat("vertical_speed", rb.velocity.y);

        if (transform.position.y < -80)
        {
            currentCheckpoint.Respawn(this);
        }

        debugText.text = $"{state} {rb.velocity}";



        /////////// CHEATS /////////////
        if (Input.GetKeyDown(KeyCode.Keypad1))
        {
            transform.position = new Vector3(-6.139141f, -18.53121f, -102.8717f);
            SetStateNormal();
        }
        else if (Input.GetKeyDown(KeyCode.Keypad2))
        {
            transform.position = new Vector3(110.465f, -13.794f, -282.967f);
            SetStateNormal();
        }
        else if (Input.GetKeyDown(KeyCode.Keypad3))
        {
            transform.position = new Vector3(239.36f, -32.12f, -393.23f);
            SetStateNormal();
        }
        else if (Input.GetKeyDown(KeyCode.Keypad4))
        {
            transform.position = new Vector3(319.6365f, -16.09863f, -437.5951f);
            SetStateNormal();
        }
        else if (Input.GetKeyDown(KeyCode.Keypad5))
        {
            transform.position = new Vector3(468.11f, -3.24f, -451.02f);
            SetStateNormal();
        }
        else if (Input.GetKeyDown(KeyCode.Keypad6))
        {
            transform.position = new Vector3(498.3731f, -1.98288f, -475.4491f);
            SetStateNormal();
        }
        else if (Input.GetKeyDown(KeyCode.Keypad7))
        {
            transform.position = new Vector3(532.3205f, -7.150647f, -504.4659f);
            SetStateNormal();
        }
        else if (Input.GetKeyDown(KeyCode.Keypad8))
        {
            transform.position = new Vector3(564.0289f, -17.41118f, -551.7151f);
            SetStateNormal();
        }
        else if (Input.GetKeyDown(KeyCode.Keypad9))
        {
            transform.position = new Vector3(574.7895f, -20.05804f, -564.5358f);
            SetStateNormal();
        }
        else if (Input.GetKeyDown(KeyCode.KeypadMultiply))
        {
            var mmc = FindObjectOfType <MusicMenuController>();
            for (int i = 0; i < mmc.musicItems.Length; i++)
            {
                if (!mmc.musicItems[i].collected)
                {
                    mmc.AddToCollection(i); break;
                }
            }
        }
        else if (Input.GetKeyDown(KeyCode.KeypadPlus))
        {
            livesMax++;
        }
        else if (Input.GetKeyDown(KeyCode.KeypadMinus))
        {
            livesMax--;
        }
        else if (Input.GetKeyDown(KeyCode.KeypadPeriod))
        {
            lives = 9999999;
        }
    }