private void OnTriggerStay(Collider col) { GroundCubeController groundCubeController = gameObject.transform.parent.GetComponentInChildren <GroundCubeController>(); if (col.gameObject.tag == "Player") { groundCubeController.hasPlayer = triggerCollider.bounds.Contains(col.gameObject.transform.position); groundCubeController.ChangeColor(); } }
private void OnTriggerExit(Collider col) { GroundCubeController groundCubeController = gameObject.transform.parent.GetComponentInChildren <GroundCubeController>(); if (col.gameObject.tag == "Player") { groundCubeController.hasPlayer = false; groundCubeController.ChangeColor(); } //Debug.Log("entered"); }
private void OnTriggerEnter(Collider col) { triggerCollider = gameObject.GetComponent <BoxCollider>(); GroundCubeController groundCubeController = gameObject.transform.parent.GetComponentInChildren <GroundCubeController>(); if (col.gameObject.tag == "Player") { groundCubeController.hasPlayer = triggerCollider.bounds.Contains(col.gameObject.transform.position); groundCubeController.ChangeColor(); } if (col.gameObject.tag == "Bullet" && !groundCubeController.hasPlayer) { groundCubeController.isFalling = true; groundCubeController.StartCoroutine(groundCubeController.Respawn()); } }