private IEnumerator ExeucteCoroutine() { groundController.PanelGroundOff(); yield return(StartCoroutine(GameManager.instance.fadeManager.SpriteFadeInCoroutine(whiteBackgroundSpriteRenderer, 2.5f))); backgroundSpriteRenderer.sprite = fifthPhaseBackgroundWhite; yield return(StartCoroutine(GameManager.instance.fadeManager.SpriteFadeOutCoroutine(whiteBackgroundSpriteRenderer, 2.5f))); buildingObject.ChangeBulidingColorGray(); buildingObject.BulidingOn(); yield return(StartCoroutine(buildingObject.ScaleDownCoroutine())); buildingObject.ScaleReset(); buildingObject.ChangeBulidingColorBlack(); backgroundSpriteRenderer.sprite = fifthPhaseBackgroundBlack; }