// Use this for initialization void Start() { body = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); groundCollider = GetComponentInChildren <GroundCollider>(); anim.SetBool("dead", false); }
// Use this for initialization void Start() { body = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); shadowAnim = GetComponentsInChildren <Animator>()[1]; groundCollider = GetComponentInChildren <GroundCollider>(); render = GetComponent <SpriteRenderer>(); shadowRender = GetComponentsInChildren <SpriteRenderer>()[1]; }
public CharacterController(Character character) { this.character = character; groundCollider = character.groundCollider; handsCollider = character.handsCollider; // Make the rigid body not change rotation character.rigidbody.freezeRotation = true; }
// Use this for initialization void Start() { body = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); childAnim = gameObject.transform.GetChild(0).gameObject.GetComponent <Animator>(); render = GetComponent <SpriteRenderer>(); childRender = gameObject.transform.GetChild(0).gameObject.GetComponent <SpriteRenderer>(); groundCollider = GetComponentInChildren <GroundCollider>(); sound = gameObject.GetComponent <AudioSource>(); }
void Start() { playerCamera = transform.Find("Main Camera").GetComponent <Camera>(); charMouseLook = this.GetComponent <MouseLook>(); cameraMouseLook = playerCamera.GetComponent <MouseLook>(); worldMirror = transform.parent.GetComponent <WorldMirror>(); groundCollider = GetComponentInChildren <GroundCollider>(); handsCollider = GetComponentInChildren <HandsCollider>(); Screen.showCursor = false; Screen.lockCursor = true; }
// Use this for initialization void Start() { mainCharacter = GetComponent <Transform>(); mainCharacterRB = GetComponent <Rigidbody2D>(); mainCharacterChainConnection = mainCharacterRB.GetComponent <ChainConnection>(); groundColliderComponent = mainCharacter.GetComponentInChildren <GroundCollider>(); runComponent = GetComponent <Run>(); moveAlongRopeComponent = GetComponent <MoveAlongRope>(); FreezeClimbingBothDirections = false; FreezeRunningBothDirections = false; }
// Use this for initialization void Start() { chainConnectionComponent = GetComponent <ChainConnection>(); tugComponent = GetComponent <Tug>(); rigidbodyComponent = GetComponent <Rigidbody2D>(); groundColliderComponent = GetComponentInChildren <GroundCollider>(); buttonLeftF = swingForwardButton.GetComponent <MoveForward>().ButtonLeft; buttonRightF = swingForwardButton.GetComponent <MoveForward>().ButtonRight; buttonUpF = swingForwardButton.GetComponent <MoveForward>().ButtonUp; buttonDownF = swingForwardButton.GetComponent <MoveForward>().ButtonDown; buttonLeftB = swingBackButton.GetComponent <MoveBack>().ButtonLeft; buttonRightB = swingBackButton.GetComponent <MoveBack>().ButtonRight; buttonUpB = swingBackButton.GetComponent <MoveBack>().ButtonUp; buttonDownB = swingBackButton.GetComponent <MoveBack>().ButtonDown; }
// Use this for initialization void Start() { rb = transform.GetComponent <Rigidbody2D>(); audioSource = transform.GetComponent <AudioSource>(); deathCollider = GetComponentInChildren <PlayerDeathCollider>(); groundCollider = GetComponentInChildren <GroundCollider>(); creator = GameObject.Find("GameMasterCanvas").GetComponent <LevelCreator>(); scoreHandler = GameObject.Find("GameMasterCanvas").GetComponent <ScoreHandler>(); Application.runInBackground = true; StartCoroutine(watchForPlayerStuck()); for (int i = 0; i < weights.Length; i++) { weights[i] = Random.value; } weights[0] = -1; scoreHandler.displayWeights(weights); StartCoroutine(learn()); }
void Start() { playerCamera = transform.Find("Main Camera").GetComponent<Camera>(); charMouseLook = this.GetComponent<MouseLook>(); cameraMouseLook = playerCamera.GetComponent<MouseLook>(); worldMirror = transform.parent.GetComponent<WorldMirror>(); groundCollider = GetComponentInChildren<GroundCollider>(); handsCollider = GetComponentInChildren<HandsCollider>(); Screen.showCursor = false; Screen.lockCursor = true; }