コード例 #1
0
ファイル: Plugin.cs プロジェクト: vicu6034/Friendlies
 private void LateLoadPrefabs()
 {
     if (!Util.IsGameInMainScene())
     {
         return;
     }
     AsheBow.Get();
     AsheBow2.Get();
     AsheBow3.Get();
     AsheBow4.Get();
     AsheKnife.Get();
     Fireball.Get(RRRLateLoadPrefabs.Clone("RRR_NPC", "NPCclone", true, true));
     AxeJump.Get(RRRLateLoadPrefabs.Clone("RRR_NPC", "NPCclone2", true, true), "AxeBlackMetal");
     Groot.LateLoadGroot(RRRLateLoadPrefabs.Clone(Groot.OriginalName, MobNames.Groot.ToString(), true, false));
     Ashe.LateLoadAshe(RRRLateLoadPrefabs.Clone(Ashe.OriginalName, MobNames.Ashe.ToString(), true, false));
     MiniSkelly.LateLoadMiniSkelly(RRRLateLoadPrefabs.Clone(MiniSkelly.OriginalName, MobNames.MiniSkelly.ToString(), true, false));
     MiniSquito.LateLoadMiniSquito(RRRLateLoadPrefabs.Clone(MiniSquito.OriginalName, MobNames.MiniSquito.ToString(), true, false));
     Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly());
 }