コード例 #1
0
ファイル: DeckBuilder.cs プロジェクト: Alarack/Soulweaver
    private void DeleteDeck(string deckName)
    {
        if (File.Exists(Application.persistentDataPath + "/" + deckName + ".dat"))
        {
            File.Delete(Application.persistentDataPath + "/" + deckName + ".dat");
            savedDecks.Remove(deckName);
            SaveLibraryList();

            CurrentDeck = null;
            DestroyAllListings();
            ShowSubPanel(DeckBuilderSubPanel.GrimoireSelector);
        }
        else
        {
            Debug.LogError("No deck with the name: " + deckName + " exists");
            return;
        }
    }
コード例 #2
0
    public void RefreshLibrary()
    {
        DestroyLibraryListings();

        for (int i = 0; i < _deckBuilder.savedDecks.Count; i++)
        {
            DeckData loadedDeck = TryLoadDeck(_deckBuilder.savedDecks[i]);

            if (loadedDeck == null)
            {
                Debug.LogError("Could not find a saved deck with name: " + _deckBuilder.savedDecks[i]);
                _deckBuilder.savedDecks.RemoveAt(i);
                continue;
            }

            GameObject deck = Instantiate(grimoireTemplate.gameObject) as GameObject;
            deck.transform.SetParent(deckListingContainer, false);
            GrimoireListing grimoire = deck.GetComponent <GrimoireListing>();

            grimoireListings.Add(grimoire);
            grimoire.Initialize(_deckBuilder, loadedDeck);
        }
    }