コード例 #1
0
    public static List <(int, int)> FindPattern(ref int[,] grid, ref bool[,] gridLock, int[,] pattern)
    {
        List <(int, int)> result           = new List <(int, int)>();
        List <(int, int)> countedPositions = new List <(int, int)>();


        (int width, int depth) = Grids.Dim(grid);

        int patternWidth = pattern.GetLength(0);
        int patternDepth = pattern.GetLength(1);


        // 1.
        foreach ((int countW, int countD) in Itr.IterationRange(1, width - patternWidth, 1, depth - patternDepth))
        {
            if (countedPositions.Contains((countW, countD)) || gridLock[countW, countD])
            {
                continue;
            }
            // overlay at position
            bool match = Overlay(grid, gridLock, pattern, countW, countD, countedPositions);
            if (match)
            {
                MarkAsCounted(pattern, ref grid, ref gridLock, countW, countD, ref countedPositions);
                result.Add((countW, countD));
            }
        }

        return(result);
    }
コード例 #2
0
    private int[,] RotatePattern(int[,] pattern, int angle)
    {
        (int width, int depth) = Grids.Dim(pattern);
        int[,] rotatedPattern  = Grids.Blank(pattern);

        foreach ((int countW, int countD) in Itr.Iteration(width, depth))
        {
            rotatedPattern[countD, width - countW - 1] = pattern[countW, countD];
        }

        return(rotatedPattern);
    }
コード例 #3
0
ファイル: Grids.cs プロジェクト: MossGoblin/InCompassable
    internal static int[,] Flatten(int[,] grid, int flat)
    {
        (int width, int depth) = Grids.Dim(grid);

        int[,] result = new int[width, depth];
        foreach ((int countW, int countD) in Itr.Iteration(width, depth))
        {
            if (grid[countW, countD] != flat)
            {
                result[countW, countD] = 1;
            }
            else
            {
                result[countW, countD] = 0;
            }
        }

        return(result);
    }
コード例 #4
0
ファイル: Grids.cs プロジェクト: MossGoblin/InCompassable
    public static (int[, ], bool[, ]) CreateBordersGrid(int[,] grid, bool[,] gridLock, int index)
    {
        (int width, int depth) = Grids.Dim(grid);
        int podW = 0;
        int posD = 0;

        for (int countW = 0; countW < grid.GetLength(0); countW += 1)
        {
            podW                 = countW;
            posD                 = 0;
            grid[podW, posD]     = index;
            gridLock[podW, posD] = true;
        }

        for (int countW = 0; countW < grid.GetLength(0); countW += 1)
        {
            podW                 = countW;
            posD                 = grid.GetLength(1) - 1;
            grid[podW, posD]     = index;
            gridLock[podW, posD] = true;
        }

        for (int countD = 0; countD < grid.GetLength(1); countD += 1)
        {
            podW                 = 0;
            posD                 = countD;
            grid[podW, posD]     = index;
            gridLock[podW, posD] = true;
        }

        for (int countD = 0; countD < grid.GetLength(1); countD += 1)
        {
            podW                 = grid.GetLength(0) - 1;
            posD                 = countD;
            grid[podW, posD]     = index;
            gridLock[podW, posD] = true;
        }

        Debug.Log("Borders ON");
        return(grid, gridLock);
    }
コード例 #5
0
ファイル: Grids.cs プロジェクト: MossGoblin/InCompassable
    internal static int[,] AddNbrs(int[,] grid, int minCount)
    {
        (int width, int depth) = Grids.Dim(grid);

        int[,] result = Copy(grid);

        int[] pos = new int[4] {
            0, 1, 0, -1
        };

        foreach ((int countW, int countD) in Itr.IterationRange(1, width - 1, 1, depth - 1))
        {
            if (result[countW, countD] == 1)
            {
                continue;
            }

            int  nbrs = 0;
            bool mark = false;
            for (int count = 0; count < 4; count += 1)
            {
                int nbrW = countW + pos[(count + 3) % 4];
                int nbrD = countD + pos[count];
                if (grid[nbrW, nbrD] != 0)
                {
                    nbrs++;
                    if (nbrs >= minCount)
                    {
                        mark = true;
                        break;
                    }
                }
            }
            if (mark)
            {
                result[countW, countD] = 1;
            }
        }

        return(result);
    }
コード例 #6
0
ファイル: Grids.cs プロジェクト: MossGoblin/InCompassable
    internal static int[,] ApplyMask(int[,] gridBase, int[,] gridMask, bool[,] gridLock)
    {
        // sanity check
        if (gridBase.GetLength(0) != gridMask.GetLength(0) ||
            gridBase.GetLength(1) != gridMask.GetLength(1))
        {
            throw new ArgumentException("Grid dimentions don't match");
        }

        (int width, int depth) = Grids.Dim(gridBase);

        foreach ((int countW, int countD) in Itr.Iteration(width, depth))
        {
            if (gridLock[countW, countD])
            {
                gridBase[countW, countD] = gridMask[countW, countD];
            }
        }

        return(gridBase);
    }
コード例 #7
0
ファイル: Grids.cs プロジェクト: MossGoblin/InCompassable
    internal static int[,] ApplyMaskIndex(int[,] gridBase, bool[,] gridLock, int[,] gridMask, int indexMask, int indexBase)
    {
        // Applies mask to grid - translate indexMask from mask to indexBase in grid
        // sanity check
        if (gridBase.GetLength(0) != gridMask.GetLength(0) ||
            gridBase.GetLength(1) != gridMask.GetLength(1))
        {
            throw new ArgumentException("Grid dimentions don't match");
        }

        (int width, int depth) = Grids.Dim(gridBase);

        foreach ((int countW, int countD) in Itr.Iteration(width, depth))
        {
            if (gridMask[countW, countD] == indexMask)
            {
                gridBase[countW, countD] = indexBase;
                gridLock[countW, countD] = true;
            }
        }

        return(gridBase);
    }
コード例 #8
0
    private void MaterializeFloor(int[,] grid)
    {
        // clear all previously created objects
        foreach (Transform obj in mapHolder)
        {
            Destroy(obj.gameObject);
        }

        (int width, int depth) = Grids.Dim(finalGrid);

        gridFloor    = new Transform[width, depth];
        gridElements = new Transform[width, depth];

        // Get Biome Index


        // place floor everywhere
        foreach ((int countW, int countD) in Itr.Iteration(width, depth))
        {
            int       biomeIndex = gridBiomes[countW, countD];
            Transform floor      = library.GetElement(biomeIndex, 0);
            gridElements[countW, countD] = Instantiate(floor, new Vector3(countW, 0, countD), Quaternion.identity, floorHolder);
            // gridFloor[countW, countD] = Instantiate(floor, new Vector3(countW, 0, countD), Quaternion.identity, floorHolder);
        }

        // Iterate finalGrid
        // if 0 - skip
        // if not -- place an object
        // HERE
        foreach ((int countW, int countD) in Itr.Iteration(width, depth))
        {
            Transform obj;

            if (grid[countW, countD] == 0)
            {
                continue;
            }
            // if (grid[countW, countD] != 0)
            // {
            //     Debug.Log($"obj at: {countW}/{countD} -- {grid[countW, countD]}");
            // }

            // DBG Trying with the collection
            // obj = mapElements[grid[countW, countD]];
            int biomeIndex   = gridBiomes[countW, countD];
            int elementIndex = grid[countW, countD];
            obj = library.GetElement(biomeIndex, elementIndex);
            // obj = library.elementPool[elementIndex].prefab; // FIXME


            int        positionX = countW;
            int        positionY = countD;
            Quaternion rotation  = Quaternion.identity;
            Vector3    position  = new Vector3(positionX, 0, positionY);

            // position = new Vector3(positionX + 0.5f, 0, positionY + 0.5f);
            // obj.GetChild(0).transform.rotation = Quaternion.Euler(0, Random.Range(0.0f, 360.0f), 0);
            gridElements[positionX, positionY]        = Instantiate(obj, position, rotation);
            gridElements[positionX, positionY].parent = mapHolder;
        }
        Debug.Log("Materialize");
    }