コード例 #1
0
        public void SaveGrid(string NameOrIdentity = "")
        {
            GridResult Result = new GridResult(true);



            //Gets grids player is looking at
            if (!Result.GetGrids(Chat, AdminUserCharacter, NameOrIdentity))
            {
                return;
            }

            GridStamp stamp = Result.GenerateGridStamp();


            PlayerHangar PlayersHanger = new PlayerHangar(Result.OwnerSteamID, Chat, true);


            GridUtilities.FormatGridName(PlayersHanger, stamp);
            if (PlayersHanger.SaveGridsToFile(Result, stamp.GridName))
            {
                PlayersHanger.SaveGridStamp(stamp, true);
                Chat?.Respond("Save Complete!");
            }
            else
            {
                Chat?.Respond("Saved Failed!");
                return;
            }
        }
コード例 #2
0
        private static void AutoHangarWorker()
        {
            //Significant performance increase
            Stopwatch stopWatch = new Stopwatch();

            stopWatch.Start();

            List <MyCubeGrid> ExportedGrids          = new List <MyCubeGrid>();
            List <long>       ExportPlayerIdentities = new List <long>();

            Log.Warn("AutoHangar: Getting Players!");

            foreach (MyIdentity player in MySession.Static.Players.GetAllIdentities())
            {
                if (player == null)
                {
                    continue;
                }

                DateTime LastLogin;
                LastLogin = player.LastLoginTime;

                ulong SteamID = MySession.Static.Players.TryGetSteamId(player.IdentityId);

                if (SteamID == 0)
                {
                    continue;
                }

                if (LastLogin.AddDays(Config.AutoHangarDayAmount) < DateTime.Now)
                {
                    //AutoHangarBlacklist
                    if (!Config.AutoHangarPlayerBlacklist.Any(x => x.SteamID == SteamID))
                    {
                        ExportPlayerIdentities.Add(player.IdentityId);
                    }
                }
            }

            Log.Warn("AutoHangar: Total players to check:" + ExportPlayerIdentities.Count());
            int GridCounter = 0;

            //This gets all the grids
            foreach (long player in ExportPlayerIdentities)
            {
                ulong id = MySession.Static.Players.TryGetSteamId(player);



                //string path = GridMethods.CreatePathForPlayer(Config.FolderDirectory, id);
                ConcurrentBag <List <MyCubeGrid> > gridGroups = GridUtilities.FindGridList(player, false);
                //Log.Warn(player + ":" + gridGroups.Count);

                if (gridGroups.Count == 0)
                {
                    continue;
                }


                long LargestGridID = 0;

                if (Config.KeepPlayersLargestGrid)
                {
                    //First need to find their largets grid
                    int BlocksCount = 0;

                    foreach (List <MyCubeGrid> grids in gridGroups)
                    {
                        int        GridBlockCounts        = 0;
                        int        LargestSingleGridCount = 0;
                        MyCubeGrid LargetsGrid            = grids[0];
                        foreach (MyCubeGrid grid in grids)
                        {
                            if (grid.BlocksCount > LargestSingleGridCount)
                            {
                                LargestSingleGridCount = grid.BlocksCount;
                                LargetsGrid            = grid;
                            }
                        }

                        GridBlockCounts = LargetsGrid.BlocksCount;

                        if (GridBlockCounts > BlocksCount)
                        {
                            BlocksCount   = GridBlockCounts;
                            LargestGridID = LargetsGrid.EntityId;
                        }
                    }
                }


                if (gridGroups.Count == 0)
                {
                    continue;
                }

                PlayerHangar PlayersHangar = new PlayerHangar(id, null);
                foreach (List <MyCubeGrid> grids in gridGroups)
                {
                    if (grids.Count == 0)
                    {
                        continue;
                    }


                    if (grids[0].IsRespawnGrid && Config.DeleteRespawnPods)
                    {
                        grids[0].Close();
                        continue;
                    }


                    GridResult Result = new GridResult();
                    Result.Grids = grids;

                    var BiggestGrid = grids[0];
                    foreach (MyCubeGrid grid in grids)
                    {
                        if (grid.BlocksCount > BiggestGrid.BlocksCount)
                        {
                            BiggestGrid = grid;
                        }
                    }

                    Result.BiggestGrid = BiggestGrid;

                    if (Config.KeepPlayersLargestGrid)
                    {
                        if (BiggestGrid.EntityId == LargestGridID)
                        {
                            //Skip players largest grid
                            continue;
                        }
                    }


                    //Grid Size Checks
                    if (BiggestGrid.GridSizeEnum == MyCubeSize.Large)
                    {
                        if (BiggestGrid.IsStatic && !Config.AutoHangarStaticGrids)
                        {
                            continue;
                        }
                        else if (!BiggestGrid.IsStatic && !Config.AutoHangarLargeGrids)
                        {
                            continue;
                        }
                    }
                    else if (BiggestGrid.GridSizeEnum == MyCubeSize.Small && !Config.AutoHangarSmallGrids)
                    {
                        continue;
                    }


                    GridStamp Stamp = Result.GenerateGridStamp();
                    GridUtilities.FormatGridName(PlayersHangar, Stamp);



                    if (PlayersHangar.SaveGridsToFile(Result, Stamp.GridName))
                    {
                        //Load player file and update!
                        //Fill out grid info and store in file
                        PlayersHangar.SaveGridStamp(Stamp, false, true);
                        GridCounter++;
                        Log.Info(Result.BiggestGrid.DisplayName + " was sent to Hangar due to inactivity!");
                    }
                    else
                    {
                        Log.Info(Result.BiggestGrid.DisplayName + " FAILED to Hangar due to inactivity!");
                    }
                }

                //Save players file!
                PlayersHangar.SavePlayerFile();
            }
            stopWatch.Stop();
            TimeSpan ts = stopWatch.Elapsed;

            Log.Warn("Finished Hangaring: " + GridCounter + " grids! Action took: " + ts.ToString());
        }
コード例 #3
0
        public void SaveGrid()
        {
            if (!PerformMainChecks(true))
            {
                return;
            }


            if (!PlayersHanger.CheckHanagarLimits())
            {
                return;
            }


            GridResult Result = new GridResult();

            //Gets grids player is looking at
            if (!Result.GetGrids(Chat, UserCharacter))
            {
                return;
            }


            if (IsAnyGridInsideSafeZone(Result))
            {
                return;
            }


            //Calculates incoming grids data
            GridStamp GridData = Result.GenerateGridStamp();


            //PlayersHanger.CheckGridLimits(GridData);

            //Checks for single and all slot block and grid limits
            if (!PlayersHanger.ExtensiveLimitChecker(GridData))
            {
                return;
            }


            if (!CheckEnemyDistance(Config.LoadType, PlayerPosition))
            {
                return;
            }


            if (!RequireSaveCurrency(Result))
            {
                return;
            }


            GridUtilities.FormatGridName(PlayersHanger, GridData);
            GridUtilities GridUtils = new GridUtilities(Chat, SteamID);

            if (PlayersHanger.SaveGridsToFile(Result, GridData.GridName))
            {
                PlayersHanger.SaveGridStamp(GridData);
                Chat?.Respond("Save Complete!");
            }
            else
            {
                Chat?.Respond("Saved Failed!");
                return;
            }
        }