private void Awake() { var startPiece = GridPiece.GeneratePiece(this, new Square()); startPiece.Place(Vector2.zero); m_FinalPiece = GridPiece.GeneratePiece(this, new Square()); m_FinalPiece.Place(new Vector2(0, m_Distance)); }
private void TryPlacePiece() { // check if can place piece in front of player... Coordinate nextCoordinate = null; if (!m_CurrentCoordinte.TryMove(m_Facing, ref nextCoordinate)) { ClearPreview(); Vector2 placePostition = WorldGrid.OffsetDirection(m_CurrentCoordinte.GridPosition(), m_Facing); // TODO: overlapping piece handling... m_PlayerPiece.Place(placePostition); Respawn(); } }