// Start is called before the first frame update void Start() { isMoving = false; canMove = true; manual = false; directions = new char[] { 'n', 's', 'w', 'e' }; go = GetComponent <GridObserver>(); spaceStack = new Stack <char>(); body = transform.GetChild(0); transform.position = curSpace.transform.position + new Vector3(0.0f, 1.1f, 0.0f); curGS = curSpace.GetComponent <GridSpace>(); }
private void Start() { cc = GetComponent <CursorChange>(); obs = GameObject.Find("Player").GetComponent <GridObserver>(); btn = GetComponent <Button>(); }
// Use this for initialization void Start() { originalPosition = transform.localPosition; observer = GameObject.Find("PlayGridHorizontal").GetComponent <GridObserver>(); }