コード例 #1
0
        void UpdateEdges()
        {
            foreach (var eo in _grid.EdgeObject())
            {
                if (eo.GetComponent <WallEdgeObject>())
                {
                    if (eo.Edge.GetConnectedTriangles().Count == 2)
                    {
                        var t0 = eo.Edge.GetConnectedTriangles()[0];
                        var t1 = eo.Edge.GetConnectedTriangles()[1];

                        var p = 0.5f * (GetCurrentCircumCenter(_grid.GetGrid().GetTriangles().ToArray()[t1]) +
                                        GetCurrentCircumCenter(_grid.GetGrid().GetTriangles().ToArray()[t0]));

                        var d = GetCurrentCircumCenter(_grid.GetGrid().GetTriangles().ToArray()[t1]) -
                                GetCurrentCircumCenter(_grid.GetGrid().GetTriangles().ToArray()[t0]);

                        var r = Quaternion.LookRotation(d.normalized);

                        eo.UpdatePosition(p);
                        eo.UpdateRotation(r);
                        var scale = eo.transform.localScale;
                        scale.z = d.magnitude;
                        eo.transform.localScale = scale;
                    }
                }

                if (eo.GetComponent <FloorEdgeObject>())
                {
                }
            }
        }
コード例 #2
0
        void InitializeGrid()
        {
            _savedPositions   = new System.Collections.Generic.List <Vector3>();
            _currentPositions = new System.Collections.Generic.List <Vector3>();
            _grid             = new GridObject();
            _grid.Initialize(Grid.Factory.CreateTriangleGrid3D(_countX, _countY, _countZ));

            _savedPositions.AddRange(SetVertexPosition());
            _currentPositions.AddRange(_savedPositions);
            _grid.VertexObject().AddRange(CreateVertexObject());
            _grid.EdgeObject().AddRange(CreateHexagonEdgeObject());
        }
コード例 #3
0
ファイル: MazeGenerator.cs プロジェクト: zimhe/RC17-TUTORIAL
 void Start()
 {
     _grid          = GetComponent <GridManager>().GetGridObject();
     _vertexObjects = _grid.VertexObject();
     _edgeObjects   = _grid.EdgeObject();
 }