public void GOI_Evolve_EvolvesAllTheCells() { int callcount = 0; var mockevolutionrule = new Mock <IEvolutionRule>(); mockevolutionrule.Setup(rule => rule.EvolveCell(It.IsAny <Cell>())).Returns((Cell cell) => cell).Callback(() => callcount++); var mockneighbourrule = new Mock <INeighbourRule>(); var mockneighbourrulefactory = new Mock <INeighbourRuleFactory>(); mockneighbourrulefactory.Setup(nf => nf.Create(It.IsAny <ICellContainer>())).Returns(() => mockneighbourrule.Object); var mockevolutionrulefactory = new Mock <IEvolutionRuleFactory>(); mockevolutionrulefactory.Setup(e => e.CreateEvolutionRule(It.IsAny <INeighbourRule>())).Returns(() => mockevolutionrule.Object); Grid grid = GridInitializationHelper.Get4By4gridWithAllDeadCells(); BasicGameOfLife gameoflife = new BasicGameOfLife(grid, mockevolutionrulefactory.Object, mockneighbourrulefactory.Object); gameoflife.Evolve(); Assert.AreEqual(16, callcount); Assert.AreEqual(2, gameoflife.GenerationNumber); }
public static void MyClassInitialize(TestContext testContext) { grid = GridInitializationHelper.Get4By4gridWithAllDeadCells(); }
public static void MyClassInitialize(TestContext testContext) { grid = GridInitializationHelper.Get4By4gridWithAllDeadCells(); rule = new BasicTwoDimensionalNeighbourCellRule(grid); }