// Update is called once per frame void FixedUpdate() { hp -= 0.003f; if (wolfStates == _states.hunting) { currentWolfPos = WolfnewPos; if (transform.position.x != WolfnewPos.x) { transform.position = Vector3.MoveTowards(transform.position, new Vector3(WolfnewPos.x, WolfoldPos.y), 1f * Time.deltaTime); } else if (transform.position.x == WolfnewPos.x) { transform.position = Vector3.MoveTowards(transform.position, new Vector3(WolfnewPos.x, WolfnewPos.y), 1f * Time.deltaTime); if (transform.position.x == WolfnewPos.x && transform.position.y == WolfnewPos.y) { if (grid.WolfEating(this) == false) { this.GetComponent <SpriteRenderer>().color = NormalColor; Startimus(); } else { hp += 5; this.GetComponent <SpriteRenderer>().color = EatingColor; } } } } if (hp >= 30) { grid.AddWolf(currentWolfPos.x, currentWolfPos.y); hp = 5; } if (hp <= 0) { currentWolfPos = grid.ClosestTile(this); grid.AddWolfGrass(currentWolfPos.x, currentWolfPos.y, this); Destroy(gameObject); } }