コード例 #1
0
ファイル: MapGrid.cs プロジェクト: Octavic/SpaceDefence
        /// <summary>
        /// Try to load an entity from state
        /// </summary>
        /// <param name="entityState">Target entity state</param>
        /// <returns>The resulting entity object</returns>
        private GridEntity InstantiateEntityFromState(GridEntityState entityState)
        {
            var prefab = PrefabManager.CurrentInstance.GetEntityPrefab(entityState.EntityID);

            if (!prefab)
            {
                Debug.Log("Entity id not found: " + entityState.EntityID);
                this.ResetBoard();
                return(null);
            }

            var newEntity = Instantiate(prefab);

            for (int i = 0; i < entityState.Rotation; i++)
            {
                newEntity.Rotate(true);
            }

            var containerState = entityState as GridEntityContainerState;

            if (containerState != null && containerState.HoldingEntity != null)
            {
                var containerdEntity = this.InstantiateEntityFromState(containerState.HoldingEntity);

                var newEntityContainer = newEntity as GridEntityContainer;
                if (newEntityContainer == null)
                {
                    Debug.LogError("Instance of state is not a container");
                    return(null);
                }

                if (!newEntityContainer.TryAddEntity(containerdEntity))
                {
                    Debug.LogError("Failed to add contained entity to instantiated object");
                    return(null);
                }
            }

            return(newEntity);
        }
コード例 #2
0
ファイル: MapGrid.cs プロジェクト: Octavic/SpaceDefence
        /// <summary>
        /// Saves the target entity into a state
        /// </summary>
        /// <param name="targetEntity">Target entity</param>
        /// <returns>Static state of the entity, null if unavailable</returns>
        private GridEntityState SaveEntityToState(GridEntity targetEntity)
        {
            GridCoordinate position;

            this._entities.TryGetValue(targetEntity, out position);
            if (position == null)
            {
                position = new GridCoordinate(-1, -1);
            }

            // Check if the target entity is a container
            var             containerEntity = targetEntity as GridEntityContainer;
            GridEntityState entityState     = null;

            if (containerEntity == null)
            {
                entityState = new GridEntityState();
            }
            else
            {
                var containerState = new GridEntityContainerState();

                if (containerEntity.CurrentlyHolding != null)
                {
                    var holdingEntityState = this.SaveEntityToState(containerEntity.CurrentlyHolding);
                    containerState.HoldingEntity = holdingEntityState;
                }

                entityState = containerState;
            }

            // Construct information about the entity

            entityState.EntityID = targetEntity.ID;
            entityState.PosX     = position.X;
            entityState.PosY     = position.Y;
            entityState.Rotation = targetEntity.Rotation;

            // Construct the connected outputs
            IEmitter emitter = targetEntity as IEmitter;

            if (emitter != null)
            {
                foreach (var output in emitter.Outputs)
                {
                    var outputState = new OutputSocketState();
                    foreach (var connection in output.ConnectedInputs)
                    {
                        var            input           = connection.Key;
                        var            connectionState = new OutputConnectionState();
                        GridCoordinate pos             = this.GetMouseHoveringCoordinate(input.transform.position);
                        GridEntity     entityAtPos;

                        if (!this._map.TryGetValue(pos, out entityAtPos))
                        {
                            return(null);
                        }

                        var receiver = entityAtPos as IReceiver;
                        if (receiver == null)
                        {
                            Debug.LogError("Item at " + pos.ToString() + " is not a receiver");
                            return(null);
                        }

                        connectionState.ConnectedX = pos.X;
                        connectionState.ConnectedY = pos.Y;


                        connectionState.InputSocketIndex = receiver.IndexOf(input);

                        outputState.Connections.Add(connectionState);
                    }

                    entityState.Outputs.Add(outputState);
                }
            }

            return(entityState);
        }