/// <summary /> private void UpdateReticuleLocation(Vector3 relativeLocation, bool shouldNormalizeToGrid) { var absoluteLocation = _reticule.transform.parent.TransformPoint(relativeLocation); if (shouldNormalizeToGrid) { absoluteLocation = GridCoordinate.NormalizeToGrid(absoluteLocation); } _reticule.transform.position = absoluteLocation; ReticulePosition = absoluteLocation; }