// Start is called before the first frame update void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); targetSprite = spriteRenderer.sprite; ScaleSpriteToCameraFullResolution(); SetWidthHeight(); //Debug.Log("name " + name); grid = new GridCodeMonkey <int>(22, 12, 1f, new Vector3(-11, -6), (GridCodeMonkey <int> g, int x, int y) => new int()); }
void Start() { cam = Camera.main; grid = new GridCodeMonkey <HeatMapGridObject>(7, 5, 10f, new Vector3(20, 0), (GridCodeMonkey <HeatMapGridObject> g, int x, int y) => new HeatMapGridObject(g, x, y)); }
public HeatMapGridObject(GridCodeMonkey <HeatMapGridObject> grid, int x, int y) { this.grid = grid; this.x = x; this.y = y; }