コード例 #1
0
    // Start is called before the first frame update
    void Start()
    {
        spriteRenderer = GetComponent <SpriteRenderer>();
        targetSprite   = spriteRenderer.sprite;
        ScaleSpriteToCameraFullResolution();
        SetWidthHeight();

        //Debug.Log("name " + name);


        grid = new GridCodeMonkey <int>(22, 12, 1f, new Vector3(-11, -6), (GridCodeMonkey <int> g, int x, int y) => new int());
    }
コード例 #2
0
 void Start()
 {
     cam  = Camera.main;
     grid = new GridCodeMonkey <HeatMapGridObject>(7, 5, 10f, new Vector3(20, 0), (GridCodeMonkey <HeatMapGridObject> g, int x, int y) => new HeatMapGridObject(g, x, y));
 }
コード例 #3
0
 public HeatMapGridObject(GridCodeMonkey <HeatMapGridObject> grid, int x, int y)
 {
     this.grid = grid;
     this.x    = x;
     this.y    = y;
 }