/// Called to initiate the actual rendering of the editor /// value into the grid cell. In most cases this can be (and is) /// handled by a simple call to EditorCell.CellRender(this, graphics). /// /// If additional rendering is required by the editor, then the editor /// can completely render the cell contents itself (and never even call /// Editor.CellRender) or optionally perform additional rendering before /// or after the default cell rendering. public virtual void CellRender(Graphics g) { _Cell.CellRender(this, g); }