コード例 #1
0
        private static void SetWeaponTarget(IMyTerminalBlock weaponBlock, IMyEntity target, int weaponId = 0)
        {
            WeaponComponent comp;

            if (weaponBlock.Components.TryGet(out comp) && comp.Platform.State == Ready && comp.Platform.Weapons.Length > weaponId)
            {
                GridAi.AcquireTarget(comp.Platform.Weapons[weaponId], false, (MyEntity)target);
            }
        }
コード例 #2
0
        private void CheckAcquire()
        {
            for (int i = AcquireTargets.Count - 1; i >= 0; i--)
            {
                var w    = AcquireTargets[i];
                var comp = w.Comp;
                if (w.Comp.IsAsleep || w.Comp.Ai == null || comp.Ai.MyGrid.MarkedForClose || !comp.Ai.HasPower || comp.Ai.Concealed || comp.MyCube.MarkedForClose || !comp.Ai.DbReady || !comp.IsWorking || w.NoMagsToLoad && w.Ammo.CurrentAmmo == 0 && Tick - w.LastMagSeenTick > 600)
                {
                    w.AcquiringTarget = false;
                    AcquireTargets.RemoveAtFast(i);
                    continue;
                }

                if (!w.Acquire.Monitoring && IsServer && w.TrackTarget)
                {
                    AcqManager.Monitor(w.Acquire);
                }

                var acquire = (w.Acquire.IsSleeping && AsleepCount == w.Acquire.SlotId || !w.Acquire.IsSleeping && AwakeCount == w.Acquire.SlotId);

                var seekProjectile = w.ProjectilesNear || w.System.TrackProjectile && w.Comp.Data.Repo.Base.Set.Overrides.Projectiles && w.Comp.Ai.CheckProjectiles;
                var checkTime      = w.Target.TargetChanged || acquire || seekProjectile || w.FastTargetResetTick == Tick;

                if (checkTime || w.Comp.Ai.TargetResetTick == Tick && w.Target.HasTarget)
                {
                    if (seekProjectile || comp.Data.Repo.Base.State.TrackingReticle || (comp.TargetNonThreats && w.Comp.Ai.TargetingInfo.OtherInRange || w.Comp.Ai.TargetingInfo.ThreatInRange) && w.Comp.Ai.TargetingInfo.ValidTargetExists(w))
                    {
                        if (comp.TrackingWeapon != null && comp.TrackingWeapon.System.DesignatorWeapon && comp.TrackingWeapon != w && comp.TrackingWeapon.Target.HasTarget)
                        {
                            var topMost = comp.TrackingWeapon.Target.Entity?.GetTopMostParent();
                            GridAi.AcquireTarget(w, false, topMost);
                        }
                        else
                        {
                            GridAi.AcquireTarget(w, w.Comp.Ai.TargetResetTick == Tick);
                        }
                    }

                    if (w.Target.HasTarget || !(comp.TargetNonThreats && w.Comp.Ai.TargetingInfo.OtherInRange || w.Comp.Ai.TargetingInfo.ThreatInRange))
                    {
                        w.AcquiringTarget = false;
                        AcquireTargets.RemoveAtFast(i);
                        if (w.Target.HasTarget && MpActive)
                        {
                            w.Target.PushTargetToClient(w);
                        }
                    }
                }
            }
        }
コード例 #3
0
        private void CheckAcquire()
        {
            for (int i = AcquireTargets.Count - 1; i >= 0; i--)
            {
                var w = AcquireTargets[i];
                using (w.Comp.MyCube.Pin())
                    using (w.Comp.Ai?.MyGrid.Pin())
                    {
                        var comp = w.Comp;
                        if (w.Comp.Ai == null || comp.Ai.MyGrid.MarkedForClose || !comp.Ai.HasPower || comp.Ai.Concealed || comp.MyCube.MarkedForClose || !comp.Ai.DbReady || !w.Set.Enable || !comp.State.Value.Online || !comp.Set.Value.Overrides.Activate)
                        {
                            w.AcquiringTarget = false;
                            AcquireTargets.RemoveAtFast(i);
                            continue;
                        }

                        var gridAi         = w.Comp.Ai;
                        var sinceCheck     = Tick - w.Target.CheckTick;
                        var seekProjectile = w.ProjectilesNear || w.TrackProjectiles && gridAi.CheckProjectiles;

                        var checkTime = w.Target.TargetChanged || sinceCheck > 239 || sinceCheck > 60 && Count == w.LoadId || seekProjectile;

                        if (checkTime || gridAi.TargetResetTick == Tick && w.Target.HasTarget)
                        {
                            if (seekProjectile || comp.TrackReticle || gridAi.TargetingInfo.TargetInRange && gridAi.TargetingInfo.ValidTargetExists(w))
                            {
                                if (comp.TrackingWeapon != null && comp.TrackingWeapon.System.DesignatorWeapon && comp.TrackingWeapon != w && comp.TrackingWeapon.Target.HasTarget)
                                {
                                    var topMost = comp.TrackingWeapon.Target.Entity?.GetTopMostParent();
                                    GridAi.AcquireTarget(w, false, topMost);
                                }
                                else
                                {
                                    GridAi.AcquireTarget(w, gridAi.TargetResetTick == Tick);
                                }
                            }


                            if (w.Target.HasTarget || !gridAi.TargetingInfo.TargetInRange)
                            {
                                w.AcquiringTarget = false;
                                AcquireTargets.RemoveAtFast(i);
                                if (w.Target.HasTarget && MpActive)
                                {
                                    w.Target.SyncTarget(comp.WeaponValues.Targets[w.WeaponId], w.WeaponId);

                                    if (WeaponsSyncCheck.Add(w))
                                    {
                                        WeaponsToSync.Add(w);
                                        comp.Ai.NumSyncWeapons++;
                                        w.SendTarget = true;

                                        if (Tick - w.LastSyncTick > 20)
                                        {
                                            w.SendSync = true;
                                        }

                                        w.LastSyncTick = Tick;
                                    }
                                }
                            }
                        }
                    }
            }
        }