コード例 #1
0
 /// <summary>
 /// When overridden in the derived class, initializes a <see cref="Grh"/> to display the information for an item.
 /// </summary>
 /// <param name="grh">The <see cref="Grh"/> to initialize (cannot be null).</param>
 /// <param name="itemInfo">The item information to be displayed. Can be null.</param>
 protected override void InitializeItemInfoSprite(Grh grh, IItemTable itemInfo)
 {
     if (itemInfo == null)
     {
         // Clear the sprite
         grh.SetGrh(null);
     }
     else
     {
         // Set the new sprite
         var newGD = GrhInfo.GetData(itemInfo.Graphic);
         grh.SetGrh(newGD);
     }
 }
コード例 #2
0
        /// <summary>
        /// Sets the icon for an animated <see cref="GrhData"/>.
        /// </summary>
        /// <param name="grhData">The <see cref="GrhData"/>.</param>
        void SetIconImageAnimated(GrhData grhData)
        {
            // If we have already created the Grh for animations, we just need to make sure we have the
            // correct GrhData set on it
            if (_animationGrh != null)
            {
                _animationGrh.SetGrh(grhData);
                return;
            }

            _animationGrh = new Grh(grhData, AnimType.Loop, TickCount.Now);

            _grhImageList.GetImageAsync(grhData.GetFrame(0), _asyncCallback, this);
        }
コード例 #3
0
ファイル: QuickBarForm.cs プロジェクト: wtfcolt/game
            /// <summary>
            /// Sets the quick bar item's type and value.
            /// </summary>
            /// <param name="type">The <see cref="QuickBarItemType"/>.</param>
            /// <param name="value">The value.</param>
            public void SetQuickBar(QuickBarItemType type, int value)
            {
                // Check that at least one of the values are new
                if (type == QuickBarItemType && value == QuickBarItemValue)
                {
                    return;
                }

                // Set the new values
                _quickBarItemType  = type;
                _quickBarItemValue = value;

                // Clear some values
                _grh.SetGrh(null);
                _skillInfo = null;

                // Additional type-based handling
                switch (type)
                {
                case QuickBarItemType.Skill:
                    _skillInfo = SkillInfoManager.Instance[(SkillType)QuickBarItemValue];
                    if (_skillInfo == null)
                    {
                        SetQuickBar(QuickBarItemType.None, 0);
                        return;
                    }

                    _grh.SetGrh(_skillInfo.Icon, AnimType.Loop, TickCount.Now);
                    if (_grh.GrhData == null)
                    {
                        SetQuickBar(QuickBarItemType.None, 0);
                        return;
                    }

                    break;
                }
            }
コード例 #4
0
        /// <summary>
        /// Handles initialization of the GameScreen. This will be invoked after the GameScreen has been
        /// completely and successfully added to the ScreenManager. It is highly recommended that you
        /// use this instead of the constructor. This is invoked only once.
        /// </summary>
        public override void Initialize()
        {
            base.Initialize();

            PlayMusic = false;

            // Create the background sprite
            _background = new Grh();
            var bgGrhData = GrhInfo.GetData("Background", "menu");

            if (bgGrhData != null)
            {
                _background.SetGrh(bgGrhData);
            }
            else
            {
                const string errmsg = "Failed to find menu background image for screen `{0}` - background will not be drawn.";
                if (log.IsErrorEnabled)
                {
                    log.ErrorFormat(errmsg, this);
                }
                Debug.Fail(string.Format(errmsg, this));
            }
        }
コード例 #5
0
 /// <summary>
 /// Sets up the <see cref="EmoticonDisplayInfo"/>.
 /// </summary>
 /// <param name="grhIndex">The <see cref="GrhIndex"/> of the emoticon.</param>
 /// <param name="currentTime">The current game time.</param>
 public void Initialize(GrhIndex grhIndex, TickCount currentTime)
 {
     _grh.SetGrh(grhIndex, AnimType.LoopOnce, currentTime);
     _initializeTime = currentTime;
     _isAlive        = true;
 }