public void InputHasTwoZerosTest() { var expected = new int[] { 0, 0, 0, 0, 0 }; var actual = Greedy.GetProductsOfAllIntsExceptAtIndex(new int[] { 4, 0, 9, 1, 0 }); Assert.Equal(expected, actual); }
public void ArrayHasOneNegativeTest() { var actual = Greedy.HighestProductOf3(new int[] { -5, 4, 8, 2, 3 }); var expected = 96; Assert.Equal(expected, actual); }
public void AllNegativesInputTest() { var expected = new int[] { -8, -56, -14, -28 }; var actual = Greedy.GetProductsOfAllIntsExceptAtIndex(new int[] { -7, -1, -4, -2 }); Assert.Equal(expected, actual); }
public void MyArray1() { var expected = new int[] { 24, 30, 40, 60, 120 }; var actual = Greedy.GetProductsOfAllIntsExceptAtIndex(new int[] { 5, 4, 3, 2, 1 }); Assert.Equal(expected, actual); }
public void ArrayHasTwoNegativesTest() { var actual = Greedy.HighestProductOf3(new int[] { -10, 1, 3, 2, -10 }); var expected = 300; Assert.Equal(expected, actual); }
public void ArrayHasAllNegativesTest() { var actual = Greedy.HighestProductOf3(new int[] { -5, -1, -3, -2 }); var expected = -6; Assert.Equal(expected, actual); }
public void LongArrayInputTest() { var expected = new int[] { 120, 480, 240, 320, 960, 192 }; var actual = Greedy.GetProductsOfAllIntsExceptAtIndex(new int[] { 8, 2, 4, 3, 1, 5 }); Assert.Equal(expected, actual); }
void Start() { // A* greedy = new Greedy(width, height, depth, nodeSize, origin); // Create main camera Vector3 position = new Vector3(width * -6, height * 18, depth * -6); Instantiate(cam, position, cam.transform.rotation); grid = greedy.GetGrid(); // Add walls manually greedy.GetNode(2, 2, 2).SetWalkable(!greedy.GetNode(2, 2, 2).isWalkable); // Draw walls DrawWalls(); // Create visual nodes stepVisual.Setup(grid); // Show goal node Object.Instantiate(goalObject, grid.GetPosition(goalX, goalY, goalZ) + new Vector3(5, 5, 5), new Quaternion()); Object.Instantiate(goalObject, grid.GetPosition(startX, startY, startZ) + new Vector3(5, 5, 5), new Quaternion()); }
public void GreedyPath() { var solver = new Greedy <TestNode>(_start, _end); solver.Run(); Assert.Multiple(() => { CollectionAssert.AreEqual( new List <TestNode> { _testGraph.GetNode(1, 1), _testGraph.GetNode(2, 2), _testGraph.GetNode(3, 3), _testGraph.GetNode(4, 3), _testGraph.GetNode(5, 3), _testGraph.GetNode(6, 4), _testGraph.GetNode(6, 5), _testGraph.GetNode(7, 6), _testGraph.GetNode(8, 7), _testGraph.GetNode(9, 8), _testGraph.GetNode(9, 9) }, solver.Path ); CollectionAssert.AreEqual( new List <TestNode> { _testGraph.GetNode(8, 9), _testGraph.GetNode(0, 0), _testGraph.GetNode(8, 6), _testGraph.GetNode(1, 0), _testGraph.GetNode(8, 8), _testGraph.GetNode(2, 0), _testGraph.GetNode(7, 3), _testGraph.GetNode(0, 1), _testGraph.GetNode(6, 7), _testGraph.GetNode(1, 2), _testGraph.GetNode(7, 8), _testGraph.GetNode(0, 2), _testGraph.GetNode(9, 7), _testGraph.GetNode(2, 3), _testGraph.GetNode(1, 3), _testGraph.GetNode(2, 1), _testGraph.GetNode(6, 3), _testGraph.GetNode(6, 2), _testGraph.GetNode(7, 4), _testGraph.GetNode(3, 1), _testGraph.GetNode(6, 6), _testGraph.GetNode(5, 6), _testGraph.GetNode(5, 2), _testGraph.GetNode(3, 2), _testGraph.GetNode(7, 7), _testGraph.GetNode(9, 6), _testGraph.GetNode(4, 2) }, solver.Open ); CollectionAssert.AreEqual( new List <TestNode> { _testGraph.GetNode(1, 1), _testGraph.GetNode(2, 2), _testGraph.GetNode(3, 3), _testGraph.GetNode(4, 3), _testGraph.GetNode(5, 3), _testGraph.GetNode(6, 4), _testGraph.GetNode(6, 5), _testGraph.GetNode(7, 6), _testGraph.GetNode(8, 7), _testGraph.GetNode(9, 8), _testGraph.GetNode(9, 9) }, solver.Closed ); Assert.AreEqual(29.0d, Math.Round(solver.PathCost)); }); }
public void ShortArrayTest() { var actual = Greedy.HighestProductOf3(new int[] { 1, 2, 3, 4 }); var expected = 24; Assert.Equal(expected, actual); }
public void PriceGoesDownAllDayTest() { var actual = Greedy.AppleStocks(new int[] { 9, 7, 4, 1 }); var expected = -2; Assert.Equal(expected, actual); }
public void PriceStaysTheSameAllDayTest() { var actual = Greedy.AppleStocks(new int[] { 1, 1, 1, 1 }); var expected = 0; Assert.Equal(expected, actual); }
public void PriceGoesUpAllDayTest() { var actual = Greedy.AppleStocks(new int[] { 1, 6, 7, 9 }); var expected = 8; Assert.Equal(expected, actual); }
public void PriceGoesDownThenUpTest() { var actual = Greedy.AppleStocks(new int[] { 7, 2, 8, 9 }); var expected = 7; Assert.Equal(expected, actual); }
public void PriceGoesUpThenDownTest() { var actual = Greedy.AppleStocks(new int[] { 1, 5, 3, 2 }); var expected = 4; Assert.Equal(expected, actual); }
public void LongerArrayTest() { var actual = Greedy.HighestProductOf3(new int[] { 6, 1, 3, 5, 7, 8, 2 }); var expected = 336; Assert.Equal(expected, actual); }
public void SmallArrayInputTest() { var expected = new int[] { 6, 3, 2 }; var actual = Greedy.GetProductsOfAllIntsExceptAtIndex(new int[] { 1, 2, 3 }); Assert.Equal(expected, actual); }
public void Greedy(int startX, int startY, int endX, int endY) { ClearPath(); Greedy g = GameObject.Instantiate(greedy, Vector3.zero, Quaternion.identity).GetComponent <Greedy>(); g.StartGreed(startX, startY, endX, endY); }
public void InputHasOneZeroTest() { var expected = new int[] { 0, 0, 36, 0 }; var actual = Greedy.GetProductsOfAllIntsExceptAtIndex(new int[] { 6, 2, 0, 3 }); Assert.Equal(expected, actual); }
public void InputHasOneNegativeNumberTest() { var expected = new int[] { 32, -12, -24 }; var actual = Greedy.GetProductsOfAllIntsExceptAtIndex(new int[] { -3, 8, 4 }); Assert.Equal(expected, actual); }
public void TestRunTicks() { var graph = new TestGraph(); var solver = new Greedy <TestNode>(graph.GetNode(0, 0), graph.GetNode(9, 9)); solver.Run(1); Assert.AreEqual(SolverState.Incomplete, solver.State); }
public void TestNoPath() { var graph = new TestGraph(); var solver = new Greedy <TestNode>(graph.GetNode(0, 0), graph.GetNode(9, 0)); solver.Run(); Assert.AreEqual(SolverState.Failure, solver.State); }
public void ThrowsWhenTryingToRunCompletedSolver() { var testGraph = new TestGraph(); var solver = new Greedy <TestNode>(testGraph.GetNode(0, 0), testGraph.GetNode(9, 9)); solver.Run(); Assert.Throws <InvalidOperationException>(() => solver.Run()); }
public static void test_greedy() { var context = new Context("aaaaa"); var chara = new Character('a'); var grd = new Greedy(chara, 2, 4); // (a{1,3}) ExecTest(context, grd); }
public void testGetTotalTime() { var worstCost = Greedy.getTotalTime(new int[] { 4, 2, 1, 3 }); Assert.AreEqual(26, worstCost); worstCost = Greedy.getTotalTime(new int[] { 2, 3, 9, 8, 4 }); Assert.AreEqual(88, worstCost); }
public static void test_greedyalternate() { var context = new Context("aaaaa"); var chara = new Character('a'); var list2a = new List(new IMatch[] { chara, chara }); var alt = new Alternate(new IMatch[] { chara, list2a }); var greedy = new Greedy(alt, 1, 2); // (a|aa){1,2} ExecTest(context, greedy); }
public void MonsterKiller() { Assert.Equal(0, Greedy.MonsterKiller(new int[] { }, 10, 2)); Assert.Equal(1, Greedy.MonsterKiller(new int[] { -1 }, 10, 2)); Assert.Equal(0, Greedy.MonsterKiller(new int[] { 11 }, 10, 0)); Assert.Equal(3, Greedy.MonsterKiller(new int[] { 1, 2, 3 }, 10, 0)); Assert.Equal(2, Greedy.MonsterKiller(new int[] { 1, 2, 3 }, 5, 0)); Assert.Equal(3, Greedy.MonsterKiller(new int[] { 1, 2, 3 }, 5, 1)); Assert.Equal(8, Greedy.MonsterKiller(new int[] { -3, 2, 3, -2, 8, 8, 6, 4, 3, 3 }, 10, 2)); Assert.Equal(2, Greedy.MonsterKiller(new int[] { 4, 6, 2 }, 5, 1)); }
GameObject Jd3; //回合结束按钮对象 private void Start() { Jd3 = GameObject.Find("JobBtnDown"); //得到回合结束按钮 AllCubeMark = new CubeMark[24]; //获取地板 EnamyStart = GameObject.Find("Cube (5)"); //敌方大本营 for (int i = 0; i < AllCube.Length; i++) { AllCubeMark[i] = AllCube[i].GetComponent <CubeMark>(); //获取地板脚本数组 } Greed = transform.GetComponent <Greedy>(); //找到判断脚本 Card = GameObject.Find("Cards").GetComponent <Cardscontrol>(); //得到卡牌脚本 }
public static void test_negative_lookahead() { var context = new Context("aaaab"); var chara = new Character('a'); var greedy = new Greedy(chara, 1); var list2a = new List(new IMatch[] { chara, chara }); var assert = new Lookaround(new CaptureGroup(list2a, 1), false); var list = new List(new IMatch[] { greedy, assert }); // (a+(?!(aa)) ExecTest(context, list); }
public static void test_atomic() { var context = new Context("aaaab"); var chara = new Character('a'); var charb = new Character('b'); var greedya = new Greedy(chara, 2); var atomic = new Atomic(greedya); var alt = new Alternate(new IMatch[] { chara, charb }); var list = new List(new IMatch[] { new CaptureGroup(atomic, 1), alt }); // (((?>a{2,}))(?:a|b)) ExecTest(context, list); }
public static void test_greedyaltcapture() { var context = new Context("aaaaa"); var chara = new Character('a'); var list2a = new List(new IMatch[] { chara, chara }); var grp1 = new CaptureGroup(chara, 1); var grp2 = new CaptureGroup(list2a, 2); var alt = new Alternate(new IMatch[] { grp1, grp2 }); var greedy = new Greedy(alt, 1, 2); // ((a)|(aa)){1,2} ExecTest(context, greedy); }