public void CalculateVelocityTowardsTarget1() { GeographicPosition end = new GeographicPosition(2, 0, 0); GeographicPosition current = new GeographicPosition(1, 0, 0); Speed result = GreatCircle.CalculateVelocityTowardsTarget(end, current, Speed.FromMetersPerSecond(10), Angle.Zero); Assert.Equal(Speed.FromMetersPerSecond(10), result); // directly towards target result = GreatCircle.CalculateVelocityTowardsTarget(end, current, Speed.FromMetersPerSecond(10), Angle.FromDegrees(180)); Assert.Equal(-Speed.FromMetersPerSecond(10), result); // directly away from target result = GreatCircle.CalculateVelocityTowardsTarget(end, current, Speed.FromMetersPerSecond(10), Angle.FromDegrees(270)); Assert.Equal(Speed.Zero.MetersPerSecond, result.MetersPerSecond, 5); // perpendicular to target }
public void CalculateVelocityTowardsTarget2() { GeographicPosition end = new GeographicPosition(2, 0, 0); GeographicPosition current = new GeographicPosition(1.75, 0.25, 0); Speed result = GreatCircle.CalculateVelocityTowardsTarget(end, current, Speed.FromMetersPerSecond(10), Angle.Zero); // Will miss the target like this Assert.True(Math.Abs((Speed.FromMetersPerSecond(10) * Math.Cos(45.0 / 180 * Math.PI)).MetersPerSecond - result.MetersPerSecond) < 0.05, result.ToString()); result = GreatCircle.CalculateVelocityTowardsTarget(end, current, Speed.FromMetersPerSecond(10), Angle.FromDegrees(45)); Assert.True(Math.Abs(result.MetersPerSecond) <= 0.04, result.ToString()); // about perpendicular to target result = GreatCircle.CalculateVelocityTowardsTarget(end, current, Speed.FromMetersPerSecond(10), Angle.FromDegrees(280)); Assert.True(Math.Abs(8.21 - result.MetersPerSecond) < 0.01, result.ToString()); // perpendicular to target }
/// <summary> /// Navigation loop. /// </summary> internal void CalculateNewStatus(int loops, DateTimeOffset now) { bool passedWp = false; RecommendedMinimumNavToDestination?currentLeg = null; if (_cache.TryGetLastSentence(RecommendedMinimumNavToDestination.Id, out RecommendedMinimumNavToDestination currentLeg1) && currentLeg1.Valid) { passedWp = currentLeg1.Arrived; if (_selfNavMode) { // Reset navigation _manualNextWaypoint = null; _selfNavMode = false; } OperationState = AutopilotErrorState.OperatingAsSlave; currentLeg = currentLeg1; } else { // So we have to test only one condition currentLeg = null; } if (_activeDeviation == null || loops % 100 == 0) { if (!_cache.TryGetLastSentence(HeadingAndDeclination.Id, out HeadingAndDeclination deviation) || !deviation.Declination.HasValue) { if (!_cache.TryGetLastSentence(RecommendedMinimumNavigationInformation.Id, out RecommendedMinimumNavigationInformation rmc) || !rmc.MagneticVariationInDegrees.HasValue) { if (loops % LogSkip == 0) { _logger.LogWarning("Autopilot: No magnetic variance"); } return; } deviation = new HeadingAndDeclination(Angle.Zero, Angle.Zero, rmc.MagneticVariationInDegrees); } _activeDeviation = deviation; } if (_cache.TryGetCurrentPosition(out var position, out Angle track, out Speed sog, out Angle? heading) && position != null) { string previousWayPoint = string.Empty; string nextWayPoint = string.Empty; if (currentLeg != null) { previousWayPoint = currentLeg.PreviousWayPointName; nextWayPoint = currentLeg.NextWayPointName; } List <RoutePoint>?currentRoute = null; if (_activeRoute != null) { currentRoute = _activeRoute.Points; } RoutePoint?next; // This returns RoutePresent if at least one valid waypoint is in the list if (currentRoute == null && _cache.TryGetCurrentRoute(out currentRoute) != AutopilotErrorState.RoutePresent) { // No route. But if we have an RMB message, there could still be a current target (typically one that was // directly selected with "Goto") if (currentLeg == null) { OperationState = AutopilotErrorState.NoRoute; return; } OperationState = AutopilotErrorState.DirectGoto; next = new RoutePoint("Goto", 0, 1, currentLeg.NextWayPointName, currentLeg.NextWayPoint, null, null); } else if (currentLeg != null) { // Better to compare by position rather than name, because the names (unless using identifiers) may // not be unique. next = currentRoute.FirstOrDefault(x => x.Position.EqualPosition(currentLeg.NextWayPoint)); } else { if (_manualNextWaypoint == null) { next = currentRoute.First(); _manualNextWaypoint = next; } else if (!HasPassedWaypoint(position, track, ref _manualNextWaypoint, currentRoute)) { next = _manualNextWaypoint; } else { passedWp = true; next = _manualNextWaypoint; if (next == null) // reached end of route { currentRoute = null; } } OperationState = AutopilotErrorState.OperatingAsMaster; } if (next != null && next.Position != null && (_knownNextWaypoint == null || next.Position.EqualPosition(_knownNextWaypoint.Position) == false)) { // the next waypoint changed. Set the new origin (if previous is undefined) // This means that either the user has selected a new route or we moved to the next leg. _knownNextWaypoint = next; _currentOrigin = null; } RoutePoint?previous = null; if (currentRoute != null) { previous = currentRoute.Find(x => x.WaypointName == previousWayPoint); } if (previous == null && next != null) { if (_currentOrigin != null) { previous = _currentOrigin; } else { // Assume the current position is the origin GreatCircle.DistAndDir(position, next.Position !, out Length distance, out Angle direction); _currentOrigin = new RoutePoint("Goto", 1, 1, "Origin", position, direction, distance); previous = _currentOrigin; } } else { // We don't need that any more. Reinit when previous is null again _currentOrigin = null; } if (next == null) { // No position for next waypoint OperationState = AutopilotErrorState.InvalidNextWaypoint; NextWaypoint = null; // Note: Possibly reached destination return; } Length distanceToNext = Length.Zero; Length distanceOnTrackToNext = Length.Zero; Length crossTrackError = Length.Zero; Length distancePreviousToNext = Length.Zero; Angle bearingCurrentToDestination = Angle.Zero; Angle bearingOriginToDestination = Angle.Zero; GeographicPosition nextPosition = new GeographicPosition(); Speed approachSpeedToWayPoint = Speed.Zero; if (next.Position != null) { nextPosition = next.Position; GreatCircle.DistAndDir(position, next.Position, out distanceToNext, out bearingCurrentToDestination); approachSpeedToWayPoint = GreatCircle.CalculateVelocityTowardsTarget(next.Position, position, sog, track); // Either the last waypoint or "origin" if (previous != null && previous.Position != null) { GreatCircle.DistAndDir(previous.Position, next.Position, out distancePreviousToNext, out bearingOriginToDestination); GreatCircle.CrossTrackError(previous.Position, next.Position, position, out crossTrackError, out distanceOnTrackToNext); } } NextWaypoint = next; List <NmeaSentence> sentencesToSend = new List <NmeaSentence>(); RecommendedMinimumNavToDestination rmb = new RecommendedMinimumNavToDestination(now, crossTrackError, previousWayPoint, nextWayPoint, nextPosition, distanceToNext, bearingCurrentToDestination, approachSpeedToWayPoint, passedWp); CrossTrackError xte = new CrossTrackError(crossTrackError); Angle variation = _activeDeviation.Declination.GetValueOrDefault(Angle.Zero); TrackMadeGood vtg = new TrackMadeGood(track, AngleExtensions.TrueToMagnetic(track, variation), sog); BearingAndDistanceToWayPoint bwc = new BearingAndDistanceToWayPoint(now, nextWayPoint, nextPosition, distanceToNext, bearingCurrentToDestination, AngleExtensions.TrueToMagnetic(bearingCurrentToDestination, variation)); BearingOriginToDestination bod = new BearingOriginToDestination(bearingOriginToDestination, AngleExtensions.TrueToMagnetic( bearingOriginToDestination, variation), previousWayPoint, nextWayPoint); sentencesToSend.AddRange(new NmeaSentence[] { rmb, xte, vtg, bwc, bod }); if (loops % 2 == 0) { // Only send these once a second IEnumerable <RoutePart> rte; IEnumerable <Waypoint> wpt; if (currentRoute == null || currentRoute.Count == 0) { currentRoute = new List <RoutePoint>(); if (_currentOrigin != null) { currentRoute.Add(_currentOrigin); } if (next.Position != null) { currentRoute.Add(next); } } // This should actually always contain at least two points now (origin and current target) if (currentRoute.Count > 0) { CreateRouteMessages(currentRoute, out rte, out wpt); sentencesToSend.AddRange(wpt); sentencesToSend.AddRange(rte); } } _output.SendSentences(sentencesToSend); } }