コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        TimeRemaining -= Time.deltaTime;
        float minutes = Mathf.FloorToInt(TimeRemaining / 60);
        float seconds = Mathf.FloorToInt(TimeRemaining % 60);

        TimerText.text = "Time Remaining: " + minutes + ":" + seconds;
        time          += Time.deltaTime;

        Points.text = "Points: " + Mathf.Round(score);

        if (time >= TimeLimit)
        {
            ShuffleNumbers();
            //ShuffleSigns();
            time       = 0;
            TimeLimit -= 0.075f;
        }
        for (int i = 0; i < dropdowns.Length; i++)
        {
            if (awnser[i] == dropdownValues[i] && TimeRemaining > 0)
            {
                Debug.Log("Yes");
                score += 1f / 60f;
            }
            else
            {
                Debug.Log("No");
                //if (scoreMultiplier > 0)
                //{
                //    scoreMultiplier -= 1;
                //}
            }
        }
        //Debug.Log(operaterDropdownValue[0]);
        Debug.Log(dropdownValues[2]);
        Debug.Log(awnser[2]);
        if (TimeRemaining <= 0.0f)
        {
            TimerText.gameObject.SetActive(false);
            ResultScreen.SetActive(true);
            Points.gameObject.SetActive(false);
            if (score < 50)
            {
                OK.SetActive(true);
            }
            else if (score > 150)
            {
                Great.SetActive(true);
            }
            else
            {
                Good.SetActive(true);
            }
        }
    }
コード例 #2
0
        //-----------------------------------------------------------
        public string Visit(Great node)
        {
            var label = GenerateLabel();

            return(String.Format(
                       "\t\tldc.i4 42\n\t\t{0}\n\t\t{1}\n\t\tbgt '{2}'\n\t\tpop\n\t\tldc.i4.0\n\t'{2}':\n",
                       Visit((dynamic)node[0]),
                       Visit((dynamic)node[1]),
                       label
                       ));
        }
コード例 #3
0
ファイル: Program.cs プロジェクト: Gaolbirdy/VCSharp
        static void Main(string[] args)
        {
            YourClass NameInSuperSpace    = new YourClass(); // need using Super;
            Great     NameInSmashingSpace = new Great();     // need using Super.Smashing;

            Fabulous.MyClass NameInFabulous = new Fabulous.MyClass();
            Console.WriteLine(NameInSuperSpace);
            Console.WriteLine(NameInSmashingSpace);
            Console.WriteLine(NameInFabulous);
            Console.WriteLine(NameInFabulous.NameInSmashingSpace);
            Console.WriteLine(NameInFabulous.S);
            Small.DoSomething(); // can used by using static Super.Smashing.Small;
            Console.ReadKey();
        }
コード例 #4
0
ファイル: Evaluation.cs プロジェクト: naukri7707/TempoGame
 /// <summary>
 /// 取得得分
 /// </summary>
 /// <param name="hit">目標物件</param>
 /// <returns></returns>
 public static Evaluation GetScore(float positton)
 {
     if (Perfect.IsInTolerance(positton))
     {
         return(Perfect);
     }
     else if (Great.IsInTolerance(positton))
     {
         return(Great);
     }
     else if (Good.IsInTolerance(positton))
     {
         return(Good);
     }
     else
     {
         return(Bad);
     }
 }
コード例 #5
0
    // Update is called once per frame
    void Update()
    {
        if (counter == Arrows)
        {
            ComboText.gameObject.SetActive(false);
            DancingPlayer.SetActive(false);
            ResultScreen.SetActive(true);

            if (combo < 50)
            {
                OK.SetActive(true);
            }
            else if (combo > 100)
            {
                Great.SetActive(true);
            }
            else
            {
                Good.SetActive(true);
            }
        }
        ComboText.text = "Combo: " + combo;
    }
コード例 #6
0
 //-----------------------------------------------------------
 public void Visit(Great node)
 {
     VisitChildren(node);
 }
コード例 #7
0
 public void Add(Great entity)
 {
     _awesomeEfContext.Entry(entity).State = EntityState.Added;
     _awesomeEfContext.Great.Add(entity);
 }