public void Start() { monk = GameObject.Find("Monk"); anim = monk.GetComponent <Animator> (); rb = monk.GetComponent <Rigidbody2D> (); gs = GetComponent <GravitySprite> (); // Monk is not currently charging aura: anim.SetBool("Charging", false); // Monk is not currently touching a door: //currentDoor = null; }
/////////////////////////////////////////////////////////////////////////// // START FUNCTION /////////////////////////////////////////////////////////////////////////// // Use this for initialization void Start() { GameEventManager.registerListener(this); gs = GetComponent <GravitySprite>(); }