private void OnTriggerExit2D(Collider2D collision) { GravityObject exitedObject = collision.GetComponent <GravityObject>(); if (exitedObject != null) { exitedObject.ObjectExitedRange(this); } }
private void OnTriggerExit2D(Collider2D collision) { GravityObject exitedObject = collision.GetComponent <GravityObject>(); if (exitedObject != null) { exitedObject.ObjectExitedRange(this); } }