// Update is called once per frame void Update() { speedVector.x = Input.GetAxis("Horizontal") * publicVariables.getUserSpeed(); if (Input.GetButtonDown("Jump")) { if (Input.GetAxis("Vertical") < -0.8) { gravityManager.downJump(); } else { gravityManager.jump(); } } if (Input.GetAxis("SprintManette") < -0.55 || Input.GetButton("Sprint")) { publicVariables.setSprint(true); } else { publicVariables.setSprint(false); } }