public override void InitializeBuilding(Dictionary <string, UpgradePurchases> purchases) { Heroes.Clear(); EventHeroes.Clear(); GraveIndexes.Clear(); Reset(); for (int i = RosterSlotUpgrades.Count - 1; i >= 0; i--) { if (purchases[RosterSlotUpgrades[i].TreeId].PurchasedUpgrades.Contains(RosterSlotUpgrades[i].UpgradeCode)) { RosterSlots = RosterSlotUpgrades[i].NumberOfSlots; break; } } for (int i = RecruitSlotUpgrades.Count - 1; i >= 0; i--) { if (purchases[RecruitSlotUpgrades[i].TreeId].PurchasedUpgrades.Contains(RecruitSlotUpgrades[i].UpgradeCode)) { RecruitSlots = RecruitSlotUpgrades[i].NumberOfSlots; break; } } for (int i = RecruitExperienceUpgrades.Count - 1; i >= 0; i--) { if (purchases[RecruitExperienceUpgrades[i].TreeId].PurchasedUpgrades.Contains(RecruitExperienceUpgrades[i].UpgradeCode)) { CurrentRecruitMaxLevel = RecruitExperienceUpgrades[i].Level; break; } } }
public void RestockBonus(List <int> rosterIds, Estate estate, string bonusClass, int bonusAmount) { EventHeroes.Clear(); GraveIndexes.Clear(); #region Clear unrecruited heroes if (EventHeroes.Count > 0) { for (int i = 0; i < EventHeroes.Count; i++) { if (rosterIds.Contains(EventHeroes[i].RosterId)) { Debug.LogError("Same id returned while restocking heroes."); } else { rosterIds.Add(EventHeroes[i].RosterId); } estate.HeroPurchases.Remove(EventHeroes[i].RosterId); } } #endregion #region Create bonus recruits for (int i = 0; i < bonusAmount; i++) { RecruitUpgrade experienceUpgrade = null; if (CurrentRecruitMaxLevel > 0) { for (int j = 0; j <= RecruitExperienceUpgrades.Count - 1; j++) { if (RecruitExperienceUpgrades[j].Level <= CurrentRecruitMaxLevel && RandomSolver.CheckSuccess(RecruitExperienceUpgrades[j].Chance)) { experienceUpgrade = RecruitExperienceUpgrades[j]; break; } } } int id = rosterIds[Random.Range(0, rosterIds.Count)]; string heroClass = DarkestDungeonManager.Data.HeroClasses[bonusClass].StringId; string heroName = LocalizationManager.GetString("hero_name_" + Random.Range(0, 556).ToString()); var newHero = experienceUpgrade == null ? new Hero(id, heroClass, heroName) : new Hero(id, heroClass, heroName, experienceUpgrade); EventHeroes.Add(newHero); rosterIds.Remove(id); GeneratePurchaseInfo(newHero, estate); } #endregion }
public void RestockFromGrave(List <int> rosterIds, Estate estate, int bonusAmount) { EventHeroes.Clear(); GraveIndexes.Clear(); #region Clear unrecruited heroes if (EventHeroes.Count > 0) { for (int i = 0; i < EventHeroes.Count; i++) { if (rosterIds.Contains(EventHeroes[i].RosterId)) { Debug.LogError("Same id returned while restocking heroes."); } else { rosterIds.Add(EventHeroes[i].RosterId); } estate.HeroPurchases.Remove(EventHeroes[i].RosterId); } } #endregion bonusAmount = Mathf.Min(estate.Graveyard.Records.Count, bonusAmount); var deadRecruitsRecords = new List <DeathRecord>(estate.Graveyard.Records); var heroClasses = DarkestDungeonManager.Data.HeroClasses.Values.ToList(); #region Create dead recruits for (int i = 0; i < bonusAmount; i++) { int id = rosterIds[Random.Range(0, rosterIds.Count)]; var deadRecord = deadRecruitsRecords[Random.Range(0, deadRecruitsRecords.Count)]; string heroClass = heroClasses.Find(deadClass => deadClass.IndexId == deadRecord.HeroClassIndex).StringId; var newHero = new Hero(id, heroClass, deadRecord); EventHeroes.Add(newHero); rosterIds.Remove(id); GeneratePurchaseInfo(newHero, estate); GraveIndexes.Add(estate.Graveyard.Records.IndexOf(deadRecord)); deadRecruitsRecords.Remove(deadRecord); } #endregion }
public void ClearDeadRecruits(List <int> rosterIds, Estate estate) { EventHeroes.Clear(); GraveIndexes.Clear(); #region Clear unrecruited heroes if (EventHeroes.Count > 0) { for (int i = 0; i < EventHeroes.Count; i++) { if (rosterIds.Contains(EventHeroes[i].RosterId)) { Debug.LogError("Same id returned while restocking heroes."); } else { rosterIds.Add(EventHeroes[i].RosterId); } estate.HeroPurchases.Remove(EventHeroes[i].RosterId); } } #endregion }
public void RestockHeroes(List <int> rosterIds, Estate estate) { var heroClasses = DarkestDungeonManager.Data.HeroClasses.Keys.ToList(); Heroes.AddRange(EventHeroes); EventHeroes.Clear(); GraveIndexes.Clear(); #region Clear unrecruited heroes if (Heroes != null && Heroes.Count > 0) { for (int i = 0; i < Heroes.Count; i++) { if (rosterIds.Contains(Heroes[i].RosterId)) { Debug.LogError("Same id returned while restocking heroes."); } else { rosterIds.Add(Heroes[i].RosterId); } estate.HeroPurchases.Remove(Heroes[i].RosterId); } } #endregion #region Create new recruits Heroes = new List <Hero>(); if (DarkestDungeonManager.RaidManager.Quest != null && DarkestDungeonManager.RaidManager.Quest.Goal.Id == "tutorial_final_room") { for (int i = 0; i < firstHeroClasses.Length; i++) { int id = rosterIds[Random.Range(0, rosterIds.Count)]; var newHero = new Hero(id, firstHeroClasses[i], LocalizationManager.GetString("hero_name_" + Random.Range(0, 556).ToString())); Heroes.Add(newHero); rosterIds.Remove(id); GeneratePurchaseInfo(newHero, estate); } } else { for (int i = 0; i < RecruitSlots; i++) { RecruitUpgrade experienceUpgrade = null; if (CurrentRecruitMaxLevel > 0) { for (int j = 0; j <= RecruitExperienceUpgrades.Count - 1; j++) { if (RecruitExperienceUpgrades[j].Level <= CurrentRecruitMaxLevel && RandomSolver.CheckSuccess(RecruitExperienceUpgrades[j].Chance)) { experienceUpgrade = RecruitExperienceUpgrades[j]; break; } } } int id = rosterIds[Random.Range(0, rosterIds.Count)]; string heroClass = heroClasses[Random.Range(0, DarkestDungeonManager.Data.HeroClasses.Count)]; string heroName = LocalizationManager.GetString("hero_name_" + Random.Range(0, 556).ToString()); var newHero = experienceUpgrade == null ? new Hero(id, heroClass, heroName) : new Hero(id, heroClass, heroName, experienceUpgrade); Heroes.Add(newHero); rosterIds.Remove(id); GeneratePurchaseInfo(newHero, estate); } } #endregion #region Add recruits for minimum of one party int abominations = DarkestDungeonManager.Campaign.Heroes.FindAll(hero => hero.Class == "abomination").Count + Heroes.FindAll(hero => hero.Class == "abomination").Count; int additionalHeroes = 4 - DarkestDungeonManager.Campaign.Heroes.Count - Heroes.Count + abominations; if (abominations > 3) { return; } for (int i = 0; i < additionalHeroes; i++) { RecruitUpgrade experienceUpgrade = null; if (CurrentRecruitMaxLevel > 0) { for (int j = 0; j <= RecruitExperienceUpgrades.Count - 1; j++) { if (RecruitExperienceUpgrades[j].Level <= CurrentRecruitMaxLevel && RandomSolver.CheckSuccess(RecruitExperienceUpgrades[j].Chance)) { experienceUpgrade = RecruitExperienceUpgrades[j]; break; } } } int id = rosterIds[Random.Range(0, rosterIds.Count)]; string heroClass = "abomination"; while (heroClass == "abomination") { heroClass = heroClasses[Random.Range(0, DarkestDungeonManager.Data.HeroClasses.Count)]; } string heroName = LocalizationManager.GetString("hero_name_" + Random.Range(0, 556).ToString()); var newHero = experienceUpgrade == null ? new Hero(id, heroClass, heroName) : new Hero(id, heroClass, heroName, experienceUpgrade); Heroes.Add(newHero); rosterIds.Remove(id); GeneratePurchaseInfo(newHero, estate); } #endregion }